anfo 118 Posted June 8, 2017 G'day all I have a radio object that is going to spawn radio chatter when the trigger surrounding it is activated. So far I have this in OnActivation: wireless say ["radio", 1, 1]; ...where "radio" is the sound class, and "1, 1" are max distance (metres) and pitch. While the sound activates and plays successfully, I can hear the sound further than the 1m required. Anybody know why this might be? Many thanks. Share this post Link to post Share on other sites