Vontickle 1 Posted May 29, 2017 Hey guys, Hoping someone out there knows what i'm trying to achieve and knows the solution I'm looking for. So I have a map i'm working on, and there is a "Warlord" task where you have to kill him, which all works fine, What i'm wondering is how can i get a script or trigger to work so when he is dead another script with activate? Thanks in advance. Share this post Link to post Share on other sites
BlindNavigator 4 Posted May 29, 2017 A trigger with the condition !alive WARLORD_NAME. I guess you may already have the above, but anyways, in that trigger: Condition: !alive WARLORD_NAME; On activation: 0 = [] execVM "yourscript.sqf"; In your mission root folder, you create the file "yourscript.sqf". Share this post Link to post Share on other sites
Vontickle 1 Posted May 29, 2017 1 minute ago, BlindNavigator said: A trigger with the condition !alive WARLORD_NAME. I guess you may already have the above, but anyways, in that trigger: Condition: !alive WARLORD_NAME; On activation: 0 = [] execVM "yourscript.sqf"; In your mission root folder, you create the file "yourscript.sqf". Thanks for the response, I'll give this a shot! Share this post Link to post Share on other sites
Vontickle 1 Posted May 29, 2017 Works perfectly, Many thanks! 1 Share this post Link to post Share on other sites