texkaz 33 Posted May 25, 2017 I've done this command I dont know how many times in Arma 2 OA and apparetnly it hasnt changed in 3 from what I've seen on youtubes. But they were all pre-eden maybe something changed post-eden? IDK but I can never get the program to find my radio messages I have defined in description.ext file. So here is what I have done. All code copy and pasted to make sure I dont have any typos. Trigger: Condition: OPFOR present On Act: intro //the unit name// say "conv1"; In Description.ext class CfgSounds { sounds[] = {}; class conv1 { // how the sound is referred to in the editor (e.g. trigger effects) name = "conv1"; // filename, volume, pitch, distance sound[] = {"fx\conv1.ogg", 1, 1, 100}; // subtitle delay in seconds, subtitle text titles[] = {1, "I'm a fag"}; }; }; In fx folder: 1 file named conv1.ogg Error: Share this post Link to post Share on other sites
viper2511 28 Posted May 26, 2017 You have probably checked this already, but is the path to the sound file correct? This looks like it should work otherwise... May possibly be the trigger. I just created a quick test and had the following working ("p1" is unit name): Trigger: Activation Trigger type: None Activation: BLUFOR Activation type: Present Repeatable: Yes (tickbox checked) Trigger: Expression Condition: this On Activation: p1 say ["conv1", 10]; Share this post Link to post Share on other sites
texkaz 33 Posted May 26, 2017 yeah I have, its the first thing I checked. It's the weirdest thing because I did a whole campaign back in OA days with voice acting. So its not like I'm unfamiliar with the code. But try as I might and with as many alternative methods as I try, it continues to not work. I tried Kylania's method he had in a youtube tutorial with text.bikb file. Same results. Then I took out his test mission and it worked! Not a clue...not a clue. Maybe something to do with eden enhanced. It spits out some weird errors sometimes. Share this post Link to post Share on other sites
viper2511 28 Posted May 26, 2017 Could it be where you have 'intro' here? I tried placing trigger as in your example and it produces an error. My example has nothing preceeding the unit name. 17 hours ago, texkaz said: ... On Act: intro //the unit name// say "conv1"; ... Share this post Link to post Share on other sites
texkaz 33 Posted May 26, 2017 I named that character multiple times from names such as s1, speaker, faggot (I was starting to get pissed), and finally intro. All produced the same thing. Share this post Link to post Share on other sites
viper2511 28 Posted May 26, 2017 Sorry, I misunderstood, I thought it read intro then unit name... Share this post Link to post Share on other sites