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maquez

heavy editing corrupts mission.sqm

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now for the second time, heavy mission editing (lot of save/delete objects) did corrupt the mission.sqm!

 

so be warned, lot of editing your missions can corrupt the file with Eden Editor...

 

would be cool if BI could take a look, this never did happen using old 2D Editor

 

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Just putting it out here for the sake of it being out here.

 

 

 

Did you use...

 

No mods?

Binarize new scenario files on/off?

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cba and alive

binarize off

 

placed/deleted several times different modules and after a while mission.sqm got corrupted, strange errors appeared when placing more modules then preview mission

first corrupion did happen few months ago using no addons while heavy editing a mission template with lot of object placing/deleting

this is for sure not an error of any addon, it is a weakness of eden editor

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