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hekut146

How change grenade sound (to empty)

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I add 2 new grenades, and want set empty sound (not want explosive)

in cfgAmmo i set:
explosive = 0;
soundHit[] = {"",0,0};
soundFly[] = {"",0,0};
soundEngine[] = {"",0,0};

but i say explosive granade, please help, thanks

problem in jsrs addon (when i disable addon - empty sound work), i try set:

requiredAddons[]= {

     "JSRS_Explosions"

};

and in ammo class:

Spoiler

        delete soundDefault1;
        delete soundDefault2;
        delete soundDefault3;
        delete soundDefault4;
        delete soundDefault5;
        delete soundDefault6;
        delete soundDefault7;
        delete soundDefault8;
        delete soundGroundSoft1;
        delete soundGroundSoft2;
        delete soundGroundSoft3;
        delete soundGroundSoft4;
        delete soundGroundSoft5;
        delete soundGroundSoft6;
        delete soundGroundSoft7;
        delete soundGroundSoft8;
        delete soundGroundHard1;
        delete soundGroundHard2;
        delete soundGroundHard3;
        delete soundGroundHard4;
        delete soundGroundHard5;
        delete soundGroundHard6;
        delete soundGroundHard7;
        delete soundGroundHard8;
        delete soundMetal1;
        delete soundMetal2;
        delete soundMetal3;
        delete soundMetal4;
        delete soundMetal5;
        delete soundMetal6;
        delete soundMetal7;
        delete soundMetal8;
        delete soundGlass1;
        delete soundGlass2;
        delete soundGlass3;
        delete soundGlass4;
        delete soundGlass5;
        delete soundGlass6;
        delete soundGlass7;
        delete soundGlass8;
        delete soundIron1;
        delete soundIron2;
        delete soundIron3;
        delete soundIron4;
        delete soundIron5;
        delete soundIron6;
        delete soundIron7;
        delete soundIron8;
        delete soundGlassArmored1;
        delete soundGlassArmored2;
        delete soundGlassArmored3;
        delete soundGlassArmored4;
        delete soundGlassArmored5;
        delete soundGlassArmored6;
        delete soundGlassArmored7;
        delete soundGlassArmored8;
        delete soundVehiclePlate1;
        delete soundVehiclePlate2;
        delete soundVehiclePlate3;
        delete soundVehiclePlate4;
        delete soundVehiclePlate5;
        delete soundVehiclePlate6;
        delete soundVehiclePlate7;
        delete soundVehiclePlate8;
        delete soundWood1;
        delete soundWood2;
        delete soundWood3;
        delete soundWood4;
        delete soundWood5;
        delete soundWood6;
        delete soundWood7;
        delete soundWood8;
        delete soundMetalPlate1;
        delete soundMetalPlate2;
        delete soundMetalPlate3;
        delete soundMetalPlate4;
        delete soundMetalPlate5;
        delete soundMetalPlate6;
        delete soundMetalPlate7;
        delete soundMetalPlate8;
        delete soundHitBuilding1;
        delete soundHitBuilding2;
        delete soundHitBuilding3;
        delete soundHitBuilding4;
        delete soundHitBuilding5;
        delete soundHitBuilding6;
        delete soundHitBuilding7;
        delete soundHitBuilding8;
        delete soundConcrete1;
        delete soundConcrete2;
        delete soundConcrete3;
        delete soundConcrete4;
        delete soundConcrete5;
        delete soundConcrete6;
        delete soundConcrete7;
        delete soundConcrete8;
        delete hitGroundSoft;
        delete hitGroundHard;
        delete hitArmor;
        delete hitIron;
        delete hitBuilding;
        delete hitFoliage;
        delete hitMan;
        delete hitRubber;
        delete hitWood;
        delete hitGlass;
        delete hitGlassArmored;
        delete hitConcrete;
        delete hitDefault;
        delete hitMetal;
        delete hitMetalplate;
        delete bulletFly1;
        delete bulletFly2;
        delete bulletFly3;
        delete bulletFly4;
        delete bulletFly5;
        delete bulletFly6;
        delete bulletFly;

 

screen config in game cfgExlorer mission

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