_SCAR 139 Posted May 19, 2017 All, I currently use CfgFunctions to define the function of my mod. I use a standard setup as defined in this video: Do I need to use `compile` and `preprocessFile` to optimize the speed of these functions? Or are those already implemented when using CfgFunctions? Thank you! Share this post Link to post Share on other sites
Mokka 29 Posted May 19, 2017 Upon missions start (or game start, depends) the functions defined inside your Functions library (which essentially is CfgFunctions) are being run through the preprocessor and compiled for the game, using compileFinal. This means, that the functions defined inside your config are run using the most optimized settings. BIKI reference just for bed-time reading ;): Functions Library (Arma 3) Best regards, Mokka 1 Share this post Link to post Share on other sites
_SCAR 139 Posted May 20, 2017 Awesome, thank you Mokka! Share this post Link to post Share on other sites