Izhevsk 11 Posted May 18, 2017 So I'm setting up a basic scenario where a Syrain T-72 is disabled/damaged by ISIS, and a Russian chopper has to come in and provide air cover for the crew who are surrounded. I would like to have the tank seem realistically damaged/disabled rather than just spawn one in and have its health set to 0 so it explodes. I would like some of the ERA bricks blown off the sides and turret, I want the turret facing the 3 o'clock position, hatches open, engine destroyed, gun destroyed (gun barrel depressed) and some fire/smoke coming from the open hatches. I know how to spawn fire and smoke, what I don't know how to do is have the turret facing a certain direction, or destroy the ERA bricks or open the hatches. Anyone have any ideas? I'm assuming there are specific things to put in the init line. Share this post Link to post Share on other sites