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Izhevsk

Simulating a disabled/damaged RHS T-72

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So I'm setting up a basic scenario where a Syrain T-72 is disabled/damaged by ISIS, and a Russian chopper has to come in and provide air cover for the crew who are surrounded. 

 

I would like to have the tank seem realistically damaged/disabled rather than just spawn one in and have its health set to 0 so it explodes. I would like some of the ERA bricks blown off the sides and turret, I want the turret facing the 3 o'clock position, hatches open, engine destroyed, gun destroyed (gun barrel depressed) and some fire/smoke coming from the open hatches.

 

I know how to spawn fire and smoke, what I don't know how to do is have the turret facing a certain direction, or destroy the ERA bricks or open the hatches. Anyone have any ideas? I'm assuming there are specific things to put in the init line.

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