Lenzh 0 Posted May 15, 2017 condition: this && vehicle player in thisList On Activation [["2"], "deadzone.sqf"] call BIS_fnc_execVM on Deactivation [["1"], "deadzone.sqf"] call BIS_fnc_execVM deadzone.sqf Spoiler _nr = _this select 0; switch(_nr)do { case "1"; { ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; [] spawn { sleep 3; ["ErrorTitleAndText", ["15..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["14..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["13..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["12..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["11..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["10..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["9..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["8..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["7..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["6..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["5..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["4..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["3..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["2..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["1..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; }; { missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; while{(missionNamespace getVariable format[format["%1_loop", player]]) == 1}do { player setDamage (getDammage player + 0.05); ["ErrorTitleAndText", ["You're taking damage, Get back!"]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; }; case "2"; { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; but its not working, im getting error undefined variable in expression: _nr Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 25 minutes ago, Lenzh said: On Activation [["2"], "deadzone.sqf"] call BIS_fnc_execVM on Deactivation [["1"], "deadzone.sqf"] call BIS_fnc_execVM Change to: // On Activation 0 = ["2"] execVM "deadzone.sqf"; // on Deactivation 0 = ["1"] execVM "deadzone.sqf"; Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 9 minutes ago, 7erra said: Change to: // On Activation 0 = ["2"] execVM "deadzone.sqf"; // on Deactivation 0 = ["1"] execVM "deadzone.sqf"; nothing... even changed my code maybe it worked but nope Spoiler _nr = _this select 0; switch(_this select 0)do { case "1"; { missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; while{(missionNamespace getVariable format[format["%1_loop", player]]) == 1}do { ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; [] spawn { sleep 3; ["ErrorTitleAndText", ["15..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["14..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["13..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["12..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["11..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["10..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["9..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["8..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["7..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["6..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["5..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["4..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["3..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["2..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["1..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; { player setDamage (getDammage player + 0.05); hint "test dead"; sleep 1; }; }; case "2"; { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 _nr = _this select 0; switch(_this select 0)do { case "1"; { missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; while{(missionNamespace getVariable format[format["%1_loop", player]]) == 1}do { ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; [] spawn { sleep 3; ["ErrorTitleAndText", ["15..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["14..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["13..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["12..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["11..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["10..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["9..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["8..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["7..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["6..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["5..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["4..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["3..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["2..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["1..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; player setDamage (getDammage player + 0.05); hint "test dead" sleep 1; }; }; case "2"; { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; One "}" too much. Should be fixed. Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 4 minutes ago, 7erra said: _nr = _this select 0; switch(_this select 0)do { case "1"; { missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; while{(missionNamespace getVariable format[format["%1_loop", player]]) == 1}do { ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; [] spawn { sleep 3; ["ErrorTitleAndText", ["15..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["14..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["13..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["12..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["11..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["10..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["9..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["8..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["7..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["6..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["5..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["4..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["3..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["2..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["1..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; player setDamage (getDammage player + 0.05); hint "test dead" sleep 1; }; }; case "2"; { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; One "}" too much. Should be fixed. nothing happened again getting no message nothing Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 if you have teamviewer hop on this meeting m66-371-520 Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 Have you put the activation of the trigger to "Any player"? Or at least any activation? Sorry but no teamviewer Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 Just now, 7erra said: Have you put the activation of the trigger to "Any player"? Or at least any activation? Sorry but no teamviewer yep i did it to anybody cuz when i set a alarm as sound i hear that but my code isnt running Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 Change case "x"; {}; to case "x": {}; Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 it kinda worked the msges are displaying multiple times and if i leave the zone how do i stop the counting down part ? Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 https://gyazo.com/3763de7d572da11bbe3cece6f2a161f2 Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 and im getting damage as soon as i enter the trigger and not after 15 seconds Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 _nr = _this select 0; switch(_this select 0)do { case "1": { missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; while{(missionNamespace getVariable format[format["%1_loop", player]]) == 1}do { ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!"]] call ExileClient_gui_toaster_addTemplateToast; [] spawn { sleep 3; ["ErrorTitleAndText", ["15..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["14..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["13..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["12..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["11..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["10..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["9..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["8..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["7..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["6..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["5..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["4..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["3..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["2..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; ["ErrorTitleAndText", ["1..."]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; sleep 18; player setDamage (getDammage player + 0.05); sleep 1; }; }; case "2": { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 _nr = _this select 0; switch(_this select 0)do { case "1": { missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; for [{_i=15}, {_i > 0 && player in list YOURTRIGGER}, {_i = _i-1}] do { ["ErrorTitleAndText", [(str _i +"...")]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; while {(missionNamespace getVariable format[format["%1_loop", player]]) == 1} do { player setDamage (getDammage player + 0.05); hint "test dead"; sleep 1; }; }; case "2": { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; Changed you structure. Added a for loop with condition (also makes the script tidier), removed the spawn {}; structure, moved the commands that should only be executed at the beginning out of the while loop. You have two choices now: You can either name your trigger "YOURTRIGGER" or whatever you like (global variable) or you can call the script in the activation with // OnActivation: 0 = ["1", thisTrigger] execVM "deadzone.sqf"; and use this script which is a bit more elegant since you don't have to use a global var: _nr = _this select 0; switch(_this select 0)do { case "1": { _trigger = _this select 1; missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; for [{_i=15}, {_i > 0 && player in list _trigger}, {_i = _i-1}] do { ["ErrorTitleAndText", [(str _i +"...")]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; while {(missionNamespace getVariable format[format["%1_loop", player]]) == 1} do { player setDamage (getDammage player + 0.05); hint "test dead"; sleep 1; }; }; case "2": { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 do i have to put 0 = ["1", thisTrigger] execVM "deadzone.sqf"; on deactivation as well? Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 No put on deactivation 0 = ["2"] execVM "deadzone.sqf"; . The second parameter is only used in case "1" which only triggers when the trigger is activated. Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 0:10:04 Error in expression <(_this select 0)do { case "1": _trigger = _this select 1; { missionNamespace set> 0:10:04 Error position: <= _this select 1; { missionNamespace set> 0:10:04 Error Missing ; Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 _nr = _this select 0; switch(_this select 0)do { case "1": { _trigger = _this select 1; missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; for [{_i=15}, {_i > 0 && player in list _trigger}, {_i = _i-1}] do { ["ErrorTitleAndText", [(str _i +"...")]] call ExileClient_gui_toaster_addTemplateToast; sleep 1; }; while {(missionNamespace getVariable format[format["%1_loop", player]]) == 1} do { player setDamage (getDammage player + 0.05); hint "test dead"; sleep 1; }; }; case "2": { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; No error here Btw I'm testing with this script since I don't have the exile mod: Spoiler _nr = _this select 0; switch(_this select 0)do { case "1": { _trigger = _this select 1; missionNamespace setVariable [format["%1_hp", player], getDammage player]; missionNamespace setVariable [format["%1_loop", player], 1]; // ["ErrorTitleAndText", ["Return to the zone! You have 15 seconds to return!", _exception]] call ExileClient_gui_toaster_addTemplateToast; systemChat "Return to the zone! You have 15 seconds to return!"; for [{_i=15}, {_i > 0 && player in list _trigger}, {_i = _i-1}] do { // ["ErrorTitleAndText", [(str _i +"...")]] call ExileClient_gui_toaster_addTemplateToast; systemChat (str _i + "..."); sleep 1; }; while {(missionNamespace getVariable format[format["%1_loop", player]]) == 1} do { player setDamage (getDammage player + 0.05); hint "test dead"; sleep 1; }; }; case "2": { missionNamespace setVariable [format["%1_loop", player], 0]; player setDamage (missionNamespace getVariable format[format["%1_hp", player], 0]); }; }; I just changed the ExileClient_gui_toaster_addTemplateToast syntax to systemChat syntax. Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 testing the new code and it worked <3 Share this post Link to post Share on other sites
7erra 629 Posted May 15, 2017 Pff just 19 replies and it's "hot" apparently Simply start a conversation and done. Though I have to admit I needed too many trys. I guess it's time to go to sleep... Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 2 minutes ago, 7erra said: Pff just 19 replies and it's "hot" apparently Simply start a conversation and done. Though I have to admit I needed too many trys. I guess it's time to go to sleep... Thanks dude !! Share this post Link to post Share on other sites
Lenzh 0 Posted May 15, 2017 ahhh it isnt working on my server i have my mission.sqm like this Spoiler class MarkerIDProvider { nextID = 15; }; class AddonsMetaData { class List { items = 1; /* class Item0 { className = "ChernobylZoneObjects"; name = "Chernobyl Zone Objects"; }; */ class Item0 { className = "exile_client"; name = "exile_client"; }; }; }; version = 12; class Mission { addOns[] = { "ChernobylZoneObjects", "exile_client", "Ryanzombies", "ryanzombiesfunctions", "Ryanzombiesanims", "Ryanzombiesfaces", "A3_Characters_F_Civil", "A3_Characters_F" }; addOnsAuto[]= { "exile_client", "ChernobylZoneObjects" }; randomSeed = 12030786; class Intel { timeOfChanges = 1800.0002; startWeather = 0.2; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.2; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 1986; month = 8; day = 24; hour = 10; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items=1; class Item0 { side="GUER"; class Vehicles { items=51; class Item0 { position[]={6750.388,7.385441,16409.045}; special="NONE"; id=0; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; leader=1; skill=0.60000002; }; class Item1 { position[]={6755.826,7.3877463,16408.967}; special="NONE"; id=1; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item2 { position[]={6760.021,7.3894773,16408.81}; special="NONE"; id=2; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item3 { position[]={6764.1387,7.391705,16408.81}; special="NONE"; id=3; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={6768.178,7.3939238,16408.967}; special="NONE"; id=4; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item5 { position[]={6772.1406,7.3961043,16409.045}; special="NONE"; id=5; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item6 { position[]={6775.947,7.3982606,16409.045}; special="NONE"; id=6; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={6775.8696,7.398216,16406.402}; special="NONE"; id=7; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={6772.296,7.396186,16406.402}; special="NONE"; id=8; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item9 { position[]={6768.023,7.393839,16406.635}; special="NONE"; id=9; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item10 { position[]={6763.906,7.391646,16406.635}; special="NONE"; id=10; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item11 { position[]={6760.021,7.3894777,16406.713}; special="NONE"; id=11; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item12 { position[]={6755.593,7.387642,16406.635}; special="NONE"; id=12; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item13 { position[]={6750.2324,7.385377,16406.402}; special="NONE"; id=13; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item14 { position[]={6749.999,7.3852806,16403.451}; special="NONE"; id=14; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item15 { position[]={6755.593,7.387585,16403.684}; special="NONE"; id=15; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item16 { position[]={6763.9834,7.391688,16403.451}; special="NONE"; id=16; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item17 { position[]={6768.178,7.393982,16403.684}; special="NONE"; id=17; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item18 { position[]={6772.2183,7.396143,16403.373}; special="NONE"; id=18; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item19 { position[]={6775.792,7.398106,16402.906}; special="NONE"; id=19; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item20 { position[]={6749.766,7.3852496,16400.887}; special="NONE"; id=20; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item21 { position[]={6755.6704,7.3876176,16401.041}; special="NONE"; id=21; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item22 { position[]={6759.8657,7.3893456,16401.197}; special="NONE"; id=22; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item23 { position[]={6763.9834,7.391688,16400.887}; special="NONE"; id=23; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item24 { position[]={6767.9453,7.393864,16401.041}; special="NONE"; id=24; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item25 { position[]={6771.985,7.3960156,16400.887}; special="NONE"; id=25; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item26 { position[]={6775.6367,7.398021,16400.576}; special="NONE"; id=26; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item27 { position[]={6749.6885,7.3852177,16397.934}; special="NONE"; id=27; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item28 { position[]={6755.748,7.3878975,16398.244}; special="NONE"; id=28; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item29 { position[]={6759.788,7.389551,16398.322}; special="NONE"; id=29; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item30 { position[]={6764.2163,7.391816,16398.09}; special="NONE"; id=30; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item31 { position[]={6768.178,7.3939924,16398.479}; special="NONE"; id=31; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item32 { position[]={6772.296,7.3965235,16398.09}; special="NONE"; id=32; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item33 { position[]={6775.8696,7.3983755,16398.4}; special="NONE"; id=33; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item34 { position[]={6774.0054,7.397194,16409.045}; special="NONE"; id=34; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item35 { position[]={6774.0825,7.3971677,16406.402}; special="NONE"; id=35; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item36 { position[]={6774.0054,7.397125,16403.139}; special="NONE"; id=36; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item37 { position[]={6773.772,7.396997,16400.652}; special="NONE"; id=37; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item38 { position[]={6774.2383,7.3974905,16398.322}; special="NONE"; id=38; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item39 { position[]={6770.0435,7.395023,16398.4}; special="NONE"; id=39; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item40 { position[]={6770.198,7.3951025,16400.965}; special="NONE"; id=40; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item41 { position[]={6770.276,7.3950763,16403.838}; special="NONE"; id=41; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item42 { position[]={6770.0435,7.3949485,16406.48}; special="NONE"; id=42; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item43 { position[]={6770.276,7.39508,16409.045}; special="NONE"; id=43; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item44 { position[]={6766.314,7.392904,16409.045}; special="NONE"; id=44; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item45 { position[]={6766.081,7.3927717,16406.635}; special="NONE"; id=45; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item46 { position[]={6765.8477,7.3927126,16403.684}; special="NONE"; id=46; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item47 { position[]={6766.081,7.3928404,16400.887}; special="NONE"; id=47; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item48 { position[]={6766.1587,7.3928833,16398.322}; special="NONE"; id=48; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item49 { position[]={6761.8076,7.390394,16398.4}; special="NONE"; id=49; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item50 { position[]={6761.8076,7.3904586,16401.12}; special="NONE"; id=50; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; }; }; }; class Markers { items = 14; class Item0 { dataType = "Marker"; position[] = {5332.563, 0, 15686.965}; name = "ExileMarker1"; text = "Yanov Trader"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 250; b = 250; drawBorder = 1; id = 101; atlOffset = 0; }; class Item1 { dataType = "Marker"; position[] = {5332.563, 0, 15686.965}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; class Item2 { dataType = "Marker"; position[] = {1743.74, 0, 17886.2}; name = "ExileMarker3"; text = "Kabricki Trader"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "SolidBorder"; a = 250; b = 250; drawBorder = 1; id = 103; atlOffset = 0; }; class Item3 { dataType = "Marker"; position[] = {1743.74, 0, 17886.2}; name = "ExileMarker4"; text = ""; type = "ExileTraderZoneIcon"; id = 104; atlOffset = 0; }; class Item4 { dataType = "Marker"; position[] = {3280.291, 0, 15143.59}; name = "ExileMarker5"; text = "Garden-plots"; markerType = "ELLIPSE"; type = "ExileSpawnZone"; colorName = "ColorBlack"; alpha = 0; fillName = "Border"; a = 50; b = 50; drawBorder = 1; id = 105; atlOffset = 0; }; class Item5 { dataType = "Marker"; position[] = {3280.291, 0, 15143.59}; name = "ExileMarker6"; text = ""; type = "ExileSpawnZoneIcon"; id = 106; atlOffset = 0; }; class Item6 { dataType = "Marker"; position[] = {1909.75, 0, 18937}; name = "ExileMarker7"; text = "Novoshepelychi"; markerType = "ELLIPSE"; type = "ExileSpawnZone"; colorName = "ColorBlack"; alpha = 0; fillName = "Border"; a = 50; b = 50; drawBorder = 1; id = 107; atlOffset = 0; }; class Item7 { dataType = "Marker"; position[] = {1909.75, 0, 18937}; name = "ExileMarker8"; text = ""; type = "ExileSpawnZoneIcon"; id = 108; atlOffset = 0; }; class Item8 { dataType = "Marker"; position[] = {6565.96, 0, 16873.6}; name = "ExileMarker9"; text = "Quarry"; markerType = "ELLIPSE"; type = "ExileSpawnZone"; colorName = "ColorBlack"; alpha = 0; fillName = "Border"; a = 50; b = 50; drawBorder = 1; id = 109; atlOffset = 0; }; class Item9 { dataType = "Marker"; position[] = {6565.96, 0, 16873.6}; name = "ExileMarker10"; text = ""; type = "ExileSpawnZoneIcon"; id = 110; atlOffset = 0; }; class Item10 { dataType = "Marker"; position[] = {4103.67, 0, 19708.1}; name = "ExileMarker11"; text = "Semikhodsky"; markerType = "ELLIPSE"; type = "ExileSpawnZone"; colorName = "ColorBlack"; alpha = 0; fillName = "Border"; a = 50; b = 50; drawBorder = 1; id = 111; atlOffset = 0; }; class Item11 { dataType = "Marker"; position[] = {4103.67, 0, 19708.1}; name = "ExileMarker12"; text = ""; type = "ExileSpawnZoneIcon"; id = 112; atlOffset = 0; }; class Item12 { dataType = "Marker"; position[] = {10308.86, 0, 6880}; name = "ExileMarker13"; text = ""; markerType = "RECTANGLE"; type = "ExileContaminatedZone"; colorName = "ColorBlack"; fillName = "SolidFull"; a = 10370; b = 7200; drawBorder = 1; id = 113; atlOffset = 0; }; class Item13 { dataType = "Marker"; position[] = {15870, 0, 17360}; name = "ExileMarker14"; text = ""; markerType = "RECTANGLE"; type = "ExileContaminatedZone"; colorName = "ColorBlack"; fillName = "SolidFull"; a = 4870; b = 3280; drawBorder = 1; id = 114; atlOffset = 0; }; }; class Entities { items=2; class Item0 { dataType="Trigger"; position[]={10308.86, 1500, 6880}; class Attributes { condition="call{this && vehicle player in thisList}"; onActivation="call{0 = [""1"", thisTrigger] execVM ""custom\zone\deadarea.sqf"";}"; onDeactivation="call{0 = [""2""] execVM ""custom\zone\deadarea.sqf"";}"; sizeA=10370; sizeB=7200; repeatable=1; activationBy="ANY"; isRectangle=1; effectCondition="false"; }; id=0; type="EmptyDetector"; }; class Item1 { dataType="Trigger"; position[]={15870, 1500, 17360}; class Attributes { condition="call{this && vehicle player in thisList}"; onActivation="call{0 = [""1"", thisTrigger] execVM ""custom\zone\deadarea.sqf"";}"; onDeactivation="call{0 = [""2""] execVM ""custom\zone\deadarea.sqf"";}"; sizeA=4870; sizeB=3280; repeatable=1; activationBy="ANY"; isRectangle=1; effectCondition="false"; }; id=0; type="EmptyDetector"; }; }; }; class Intro { addOns[]= { "ChernobylZoneObjects" }; addOnsAuto[]= { "ChernobylZoneObjects" }; randomSeed=3611332; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "ChernobylZoneObjects", "exile_client", "Ryanzombies", "ryanzombiesfunctions", "Ryanzombiesanims", "Ryanzombiesfaces", "A3_Characters_F_Civil", "A3_Characters_F" }; addOnsAuto[]= { "exile_client", "ChernobylZoneObjects" }; randomSeed=15572598; class Intel { timeOfChanges = 1800.0002; startWeather = 0.2; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.2; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 1986; month = 8; day = 24; hour = 10; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[]= { "ChernobylZoneObjects", "exile_client", "Ryanzombies", "ryanzombiesfunctions", "Ryanzombiesanims", "Ryanzombiesfaces", "A3_Characters_F_Civil", "A3_Characters_F" }; addOnsAuto[]= { "exile_client", "ChernobylZoneObjects" }; randomSeed=13194853; class Intel { timeOfChanges = 1800.0002; startWeather = 0.2; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.2; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 1986; month = 8; day = 24; hour = 10; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; Share this post Link to post Share on other sites