NivZiv 7 Posted May 15, 2017 Hello everybody, Some days ago I saw this youtube's video and I was wondering how I can set this camera on my server? it's his personal settings, or it's server side? Thanks! Share this post Link to post Share on other sites
Belbo 461 Posted May 15, 2017 What exactly do you mean? First Person perspective? 1 Share this post Link to post Share on other sites
NivZiv 7 Posted May 15, 2017 Just now, belbo said: What exactly do you mean? First Person perspective? I mean how I can disable the hud in my server like in the video included in the post. Share this post Link to post Share on other sites
Belbo 461 Posted May 15, 2017 Ah. Yey, you can set it serverside in the difficulty settings: https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu 1 Share this post Link to post Share on other sites
NivZiv 7 Posted May 15, 2017 3 minutes ago, belbo said: Ah. Yey, you can set it serverside in the difficulty settings: https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu By watching this video, can you tell me which settings I need to disable please? thank you very much m8 Share this post Link to post Share on other sites
Belbo 461 Posted May 15, 2017 groupIndicators = 0; friendlyTags = 0; enemyTags = 0; detectedMines = 0; commands = 0; waypoints = 0; weaponInfo = 0; stanceIndicator = 0; staminaBar = 0; weaponCrosshair = 0; visionAid = 0; thirdPersonView = 0; deathMessages = 0; mapContent = 0; autoReport = 0; multipleSaves = 0; 1 Share this post Link to post Share on other sites
NivZiv 7 Posted May 15, 2017 Just now, belbo said: groupIndicators = 0; friendlyTags = 0; enemyTags = 0; detectedMines = 0; commands = 0; waypoints = 0; weaponInfo = 0; stanceIndicator = 0; staminaBar = 0; weaponCrosshair = 0; visionAid = 0; thirdPersonView = 0; deathMessages = 0; mapContent = 0; autoReport = 0; multipleSaves = 0; I can't find the file that I need to change, I'm using Host-Havoc. Share this post Link to post Share on other sites
Belbo 461 Posted May 15, 2017 Whatever that is - but if you don't have access to your server's profile file (it's just like your regular profile file, called like this: PROFILENAME.Arma3Profile) you should contact your hoster. Share this post Link to post Share on other sites
NivZiv 7 Posted May 15, 2017 1 minute ago, belbo said: Whatever that is - but if you don't have access to your server's profile file (it's just like your regular profile file, called like this: PROFILENAME.Arma3Profile) you should contact your hoster. What's the location of this file? which folder or something like that? Share this post Link to post Share on other sites
Belbo 461 Posted May 15, 2017 Depends on your server's setting. Usually you set the profile your server is supposed to start by yourself. Your hoster has to have some form of documentation on how you can access your server's settings and startup parameters. Again: That highly depends on your host - contact them. Here nobody can help you in this regard. 1 Share this post Link to post Share on other sites
NivZiv 7 Posted May 15, 2017 Just now, belbo said: Depends on your server's setting. Usually you set the profile your server is supposed to start by yourself. Your hoster has to have some form of documentation on how you can access your server's settings and startup parameters. Again: That highly depends on your host - contact them. Here nobody can help you in this regard. Alright dude, thank you very much! 1 Share this post Link to post Share on other sites
NivZiv 7 Posted May 15, 2017 27 minutes ago, belbo said: Depends on your server's setting. Usually you set the profile your server is supposed to start by yourself. Your hoster has to have some form of documentation on how you can access your server's settings and startup parameters. Again: That highly depends on your host - contact them. Here nobody can help you in this regard. Hey dude I found the file called Arma3Profile. what now? Share this post Link to post Share on other sites
I.Gash 2 Posted May 15, 2017 Hey, you can just add the settings he gave you to your TCAGame.Arma3Profile file. You may have to restart the server for changes to take effect. Share this post Link to post Share on other sites
NivZiv 7 Posted May 15, 2017 2 minutes ago, I.Gash said: Hey, you can just add the settings he gave you to your TCAGame.Arma3Profile file. You may have to restart the server for changes to take effect. How to add mate? can you show me how? Share this post Link to post Share on other sites
I.Gash 2 Posted May 15, 2017 Well, open the TCAGame.Arma3Profile with a notepad like you did in the screenshot and parse the settings belbo gave you in there into a new line, preferably at the bottom of the file. So your file would look like this: Version=1; blood=1; singleVoice=0; gamma=1; brightness=1; scenecomplexily=400000; shadowZDistanoe=100; viewDistance=1000; preferredObjectViewDistance=800; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; maxSamplesPlayed=96; vonRecThreshotd=0.029999999; activeKeys[]= { 'BlS_TheCrazyTigersBase.Takistan_done', 'BlS_Operation%20Purple%20Thunder%20Episode%201.fallujah_done', 'BlS_Altis%20Assult%20part-1 .Altis_done', 'BlS_OP%20lions%2ORoar.Porto_done', 'BlS_msimat%20shabat.DYA_done', 'BlS_FridayMission.Mountains_ACR_done' }; groupIndicators = 0; friendlyTags = 0; enemyTags = 0; detectedMines = 0; commands = 0; waypoints = 0; weaponInfo = 0; stanceIndicator = 0; staminaBar = 0; weaponCrosshair = 0; visionAid = 0; thirdPersonView = 0; deathMessages = 0; mapContent = 0; autoReport = 0; multipleSaves = 0; Share this post Link to post Share on other sites
Belbo 461 Posted May 15, 2017 4 hours ago, I.Gash said: [...] That won't work - probably your game won't even start. There's a complete cfgDifficulties template you can just copy over and edit afterwards. Please, people: Read the stuff people show you. 1 Share this post Link to post Share on other sites
NivZiv 7 Posted May 17, 2017 On 5/15/2017 at 7:52 PM, belbo said: That won't work - probably your game won't even start. There's a complete cfgDifficulties template you can just copy over and edit afterwards. Please, people: Read the stuff people show you. So how where I put the commands in my server settings? thank you. Share this post Link to post Share on other sites
Belbo 461 Posted May 17, 2017 https://community.bistudio.com/wiki/server.armaprofile#Arma_3 Share this post Link to post Share on other sites
NivZiv 7 Posted May 20, 2017 On 5/17/2017 at 3:29 PM, belbo said: https://community.bistudio.com/wiki/server.armaprofile#Arma_3 I read this guide and I didn't understand what to do, in my server's profile I got this code - version=1; blood=1; singleVoice=0; gamma=1; brightness=1; sceneComplexity=400000; shadowZDistance=100; viewDistance=1000; preferredObjectViewDistance=800; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; maxSamplesPlayed=96; vonRecThreshold=0.029999999; activeKeys[]= { "BIS_TheCrazyTigersBase.Takistan_done", "BIS_Operation%20Purple%20Thunder%20Episode%201.fallujah_done", "BIS_Altis%20Assult%20part-1.Altis_done", "BIS_OP%20lions%20Roar.Porto_done", "BIS_msimat%20shabat.DYA_done", "BIS_FridayMission.Mountains_ACR_done", "BIS_DefuseTheThearting.fallujah_done" }; Where I need to add this code? groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=0; stanceIndicator=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=0; deathMessages=0; mapContent=0; autoReport=0; multipleSaves=0; Share this post Link to post Share on other sites
Belbo 461 Posted May 20, 2017 You have to copy the example server difficulty profile into your TCAGame.Arma3Profile. class DifficultyPresets { class CustomDifficulty { class Options { /* Simulation */ reducedDamage = 0; // Reduced damage /* Situational awareness */ groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 0; // Tactical ping (0 = disable, 1 = enable) /* Personal awareness */ weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 0; // Weapon crosshair visionAid = 0; // Vision aid /* View */ thirdPersonView = 0; // 3rd person view cameraShake = 1; // Camera shake /* Multiplayer */ scoreTable = 1; // Score table deathMessages = 1; // Killed by vonID = 1; // VoN ID /* Misc */ mapContent = 0; // Extended map content autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. multipleSaves = 0; // Multiple saves }; // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. aiLevelPreset = 3; }; class CustomAILevel { skillAI = 0.5; precisionAI = 0.5; }; }; Change accordingly. 1 Share this post Link to post Share on other sites
NivZiv 7 Posted May 20, 2017 Just now, belbo said: You have to copy the example server difficulty profile into your TCAGame.Arma3Profile. class DifficultyPresets { class CustomDifficulty { class Options { /* Simulation */ reducedDamage = 0; // Reduced damage /* Situational awareness */ groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) tacticalPing = 0; // Tactical ping (0 = disable, 1 = enable) /* Personal awareness */ weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 0; // Stamina bar weaponCrosshair = 0; // Weapon crosshair visionAid = 0; // Vision aid /* View */ thirdPersonView = 0; // 3rd person view cameraShake = 1; // Camera shake /* Multiplayer */ scoreTable = 1; // Score table deathMessages = 1; // Killed by vonID = 1; // VoN ID /* Misc */ mapContent = 0; // Extended map content autoReport = 0; // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs. multipleSaves = 0; // Multiple saves }; // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom). // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel. aiLevelPreset = 3; }; class CustomAILevel { skillAI = 0.5; precisionAI = 0.5; }; }; Change accordingly. Alright brother, thank you very much! Share this post Link to post Share on other sites