Reptilienski 33 Posted May 13, 2017 I edited a config.bin try to fix the sound issue of a weapon, after i finished it acrounding to the wiki provide by BI, the Arma3 Addon Builder cant build the pbo file for me, said "Build failed. Result code=1 CfgConvert task failed." I cant find the error in my code myself, need help, I would attach the code from my config.bin below: Spoiler //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 5.66 //'now' is Sun May 14 00:47:13 2017 : 'file' last modified on Sun May 14 00:38:33 2017 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //ndefs=14 enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; //Class G:/arma3 working/AK T/WIP/arma3-ak-tactical2/arma3-ak-tactical2/config.bin{ class CfgPatches { class A3_Weapons_F_AK74TacticalMagpul { units[] = {}; weapons[] = {"srifle_AK74TacticalMagpul_F"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; }; }; class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class SlotInfo; class CowsSlot; class PointerSlot; class CfgWeapons { class Rifle_Base_F; class Rifle_Long_Base_F: Rifle_Base_F { class WeaponSlotsInfo; }; class UGL_F; class AK74TacticalMagpul_base_F: Rifle_Long_Base_F { scope = 0; magazines[] = {"5x45_30rnds_AK74"}; reloadAction = "GestureReloadMXCompact"; handAnim[] = {"OFP2_ManSkeleton","\A3\Weapons_F\Rifles\MX\data\Anim\mx.rtm"}; cursor = "srifle"; bullet1[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_01",0.398107,1,15}; bullet2[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_02",0.398107,1,15}; bullet3[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_03",0.398107,1,15}; bullet4[] = {"A3\sounds_f\weapons\shells\7_62\metal_762_04",0.398107,1,15}; bullet5[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_01",0.281838,1,15}; bullet6[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_02",0.281838,1,15}; bullet7[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_03",0.281838,1,15}; bullet8[] = {"A3\sounds_f\weapons\shells\7_62\dirt_762_04",0.281838,1,15}; bullet9[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_01",0.281838,1,15}; bullet10[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_02",0.281838,1,15}; bullet11[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_03",0.281838,1,15}; bullet12[] = {"A3\sounds_f\weapons\shells\7_62\grass_762_04",0.281838,1,15}; soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083}; reloadMagazineSound[] = {"Arma3-AK-Tactical2\ak47\magin.wav",0.0707946,1,20}; drySound[] = {"A3\sounds_f\weapons\other\dry1",0.630957,1,30}; class WeaponSlotsInfo { allowedslots[] = {901}; mass = 4; class CowsSlot { access = 1; compatibleitems[] = {"RH_m3lr","RH_eotech553","RH_compm4s","RH_t1","RH_reflex","RH_ta31rco","RH_ta31rco_2D","RH_shortdot","optic_Arco","optic_aco","optic_ACO_grn","optic_hamr","optic_Holosight","optic_SOS","optic_tws","optic_NVS","optic_Nightstalker","optic_DMS","FHQ_optic_ACOG","FHQ_optic_AIM","FHQ_optic_AIM_tan","FHQ_optic_TWS3050","FHQ_optic_HWS_G33","FHQ_optic_HWS","FHQ_optic_HWS_tan","FHQ_optic_HWS_G33_tan","FHQ_optic_ACOG_tan","FHQ_optic_MicroCCO","FHQ_optic_MicroCCO_tan","FHQ_optic_MicroCCO_low","FHQ_optic_MicroCCO_low_tan"}; displayname = "Optics Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\TOP"; scope = 0; }; class MuzzleSlot: SlotInfo { linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; compatibleItems[] = {"muzzle_AK74"}; }; class PointerSlot { access = 1; compatibleitems[] = {"RH_peq2","RH_peq2_top","RH_peq15","RH_peq15_top","RH_m4covers_s","RH_m4covers_f","RH_SFM952V","RH_SFM952V_tan","acc_flashlight","acc_pointer_IR","acc_flashlightSuper"}; displayname = "Pointer Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\SIDE"; scope = 0; }; }; modes[] = {"Single","FullAuto","single_close_optics1","single_medium_optics1","single_far_optics1","fullauto_medium"}; class Single: Mode_SemiAuto { sounds[] = {"StandardSound","SilencedSound"}; class BaseSoundModeType { weaponSoundEffect = "DefaultRifle"; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_1",0.3,1,10}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_1",0.3,1,10}; soundclosure[] = {"closure1",0.5,"closure2",0.5}; }; class StandardSound: BaseSoundModeType { begin1[] = {"\arma3-ak-tactical2\ak47\fire.wav",1.12202,1,1200}; begin2[] = {"\arma3-ak-tactical2\ak47\fire.wav",1.12202,1,1200}; begin3[] = {"\arma3-ak-tactical2\ak47\fire.wav",1.12202,1,1200}; soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin3",0.34}; class SoundTails { class TailForest { sound[] = {"\arma3-ak-tactical2\ak47\tails\ak762_forest",1.5,1,1200}; frequency = 1; volume = "(1-interior/1.4)*forest"; }; class TailInterior { sound[] = {"\arma3-ak-tactical2\ak47\tails\ak47_indoor",1.2,1,1200}; frequency = 1; volume = "interior"; }; }; }; class SilencedSound: BaseSoundModeType { begin1[] = {"\arma3-ak-tactical2\ak47\m4a1-1.wav",1,1,200}; begin2[] = {"\arma3-ak-tactical2\ak47\m4a1-2.wav",1,1,200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; }; reloadTime = 0.1; dispersion = 0.00035; displayname = "$STR_SEMIAUTO"; displaynameShort = "$STR_SEMIAUTO"; recoil = "recoil_auto_mx"; recoilProne = "recoil_auto_prone_mx"; minRange = 0; minRangeProbab = 0.03; midRange = 75; midRangeProbab = 0.005; maxRange = 250; maxRangeProbab = 0.0003; }; class FullAuto: Mode_FullAuto { sounds[] = {"StandardSound","SilencedSound"}; class BaseSoundModeType { weaponSoundEffect = "DefaultRifle"; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_1",0.3,1,10}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_1",0.3,1,10}; soundclosure[] = {"closure1",0.5,"closure2",0.5}; }; class StandardSound: BaseSoundModeType { begin1[] = {"\arma3-ak-tactical2\ak47\fire.wav",1.12202,1,1200}; begin2[] = {"\arma3-ak-tactical2\ak47\fire.wav",1.12202,1,1200}; begin3[] = {"\arma3-ak-tactical2\ak47\fire.wav",1.12202,1,1200}; soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin3",0.34}; class SoundTails { class TailForest { sound[] = {"\arma3-ak-tactical2\ak47\tails\ak762_forest",1.5,1,1200}; frequency = 1; volume = "(1-interior/1.4)*forest"; }; class TailInterior { sound[] = {"\arma3-ak-tactical2\ak47\tails\ak47_indoor",1.2,1,1200}; frequency = 1; volume = "interior"; }; }; }; class SilencedSound: BaseSoundModeType { begin1[] = {"\arma3-ak-tactical2\ak47\m4a1-1.wav",1,1,200}; begin2[] = {"\arma3-ak-tactical2\ak47\m4a1-1.wav",1,1,200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; }; reloadTime = 0.1; dispersion = 0.00024; displayname = "$STR_BURST"; displaynameShort = "$STR_BURST"; recoil = "recoil_single_mx"; recoilProne = "recoil_single_prone_mx"; minRange = 2; minRangeProbab = 0.7; midRange = 75; midRangeProbab = 0.08; maxRange = 250; maxRangeProbab = 0.0015; }; class single_close_optics1: Single { requiredOpticType = 1; showToPlayer = 0; minRange = 2; minRangeProbab = 0.05; midRange = 300; midRangeProbab = 0.8; maxRange = 500; maxRangeProbab = 0.01; aiRateOfFire = 2; aiRateOfFireDistance = 300; }; class single_medium_optics1: single_close_optics1 { minRange = 300; minRangeProbab = 0.05; midRange = 500; midRangeProbab = 0.7; maxRange = 700; maxRangeProbab = 0.05; aiRateOfFire = 2; aiRateOfFireDistance = 500; }; class single_far_optics1: single_medium_optics1 { requiredOpticType = 2; minRange = 300; minRangeProbab = 0.05; midRange = 600; midRangeProbab = 0.4; maxRange = 900; maxRangeProbab = 0.05; aiRateOfFire = 4; aiRateOfFireDistance = 600; }; class fullauto_medium: FullAuto { showToPlayer = 0; burst = 3; minRange = 2; minRangeProbab = 0.5; midRange = 50; midRangeProbab = 0.7; maxRange = 100; maxRangeProbab = 0.05; aiRateOfFire = 2.0; }; aiDispersionCoefY = 3; aiDispersionCoefX = 2; }; class srifle_AK74TacticalMagpul_F: AK74TacticalMagpul_base_F { scope = 2; model = "\Arma3-AK-Tactical2\AK74.p3d"; dexterity = 1.68; displayName = "AK-74 TACTICAL MAGPUL"; picture = "\Arma3-AK-Tactical2\w_ak74.paa"; class Library { libTextDesc = "$STR_A3_CfgWeapons_srifle_ABR_Library0"; }; descriptionShort = "$STR_A3_CfgWeapons_srifle_ABR1"; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 60; }; class ItemInfo { priority = 1; }; }; }; //}; Share this post Link to post Share on other sites
Dwayne_ 3 Posted May 13, 2017 If you go into Addon Builder and go to Options, have you got anything in the box AddonPrefix? If you have - remove it. It should be empty. Share this post Link to post Share on other sites
Reptilienski 33 Posted May 13, 2017 7 minutes ago, Fizzle_aka_Dwayne said: If you go into Addon Builder and go to Options, have you got anything in the box AddonPrefix? If you have - remove it. It should be empty. It is empty, but still have the same error Share this post Link to post Share on other sites
Dwayne_ 3 Posted May 13, 2017 Okay what you need is PboProject. It's like Addon Builder but less buggy. A lot of people prefer it. Here is tutorial explaining it - https://community.bistudio.com/wiki/pboProject Here are the files to download - https://dev.withsix.com/projects/mikero-pbodll/files Share this post Link to post Share on other sites
Reptilienski 33 Posted May 13, 2017 18 minutes ago, Fizzle_aka_Dwayne said: Okay what you need is PboProject. It's like Addon Builder but less buggy. A lot of people prefer it. Here is tutorial explaining it - https://community.bistudio.com/wiki/pboProject Here are the files to download - https://dev.withsix.com/projects/mikero-pbodll/files Still faild after using pboproject, is not a software bug i think Share this post Link to post Share on other sites
Dwayne_ 3 Posted May 13, 2017 Try changing your config to config.cpp. Short of that, I'm out of ideas! Share this post Link to post Share on other sites
Warren G 0 Posted August 22, 2022 that worked for me thanks Share this post Link to post Share on other sites