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Barney626

Reskinned tan weapons retain tan reflection in sunlight (Even when textured black)

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Hi all, not sure if this is in the right section so sorry if it isn't. 

 

I've been dabbling in weapon skins the past day or two. All my skins so far are based on black weapons so the base colour doesn't have an effect on the new skin. But I wanted to have a go at making the tan parts on a MK200 black. I tried just overlaying a black texture in photoshop but the parts just come out like this: 

 

http://i.imgur.com/trApSMn.png

 

I tried using the Hue layer to turn down the saturation on the original tan sections but it still produces that bronze reflection. 

 

Any ideas how to get rid of this? I'm sure its something basic im missing but would really like to know. 

 

Cheers 

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more than likely an rvmat issue not the actual colour layer

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Year old stuff will still be relevant. The game has been out for 3 and a half years now i think. 

 

You just need to find the original mk200 rvmat. If and change the specular colour to a neutral one. A lot of RVMATs are set as neutral but i guess the mk200 isnt. 

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Just had a poke around with eliteness. Just wanted to confirm that I should change the specular values to 0.4 so as to copy the lynx? 

 

tkBrLLY.png

 

Also forgot to mention that if I turn the weather to overcast the intended textures show up. 

 

JpbOYsw.png

 

 

Edit: Tried replacing the MK200_low_plastic.rvmat with a renamed MK200_low_metal.rvmat and had no effect. 

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