5C4R556 3 Posted May 3, 2017 I was messing around in the Virtual Arsenal and was looking at the Prowler and found out you can take the doors off. I was wondering how to implement the doors off in game. I tried exporting to clipboard and pasting into the Prowler unit init but no joy. I am also in the middle of making my own faction and tried to put a custom texture on the Prowler but again no joy. Here is what I have so far... config.cpp: Spoiler class B_T_LSV_01_unarmed_F; class Wheel_Transport_01: B_T_LSV_01_unarmed_F { author = "5C4R556"; faction = "Custom_Faction"; side = 1; vehicleClass = "Wheel_Camo_01"; displayName = "Prowler"; crew = "Desert_Uniform"; hiddenSelections[] = {"camo1","camo2","camo3"}; < Not sure what to put here hiddenSelectionsTextures[] = {\custom_faction\data\textures\custom_prowler_co.paa}; < Doesn't work }; class B_T_LSV_01_armed_F; class Wheel_Transport_02: B_T_LSV_01_armed_F { author = "5C4R556"; faction = "Custom_Faction"; side = 1; vehicleClass = "Wheel_Camo_02"; displayName = "Prowler HMG"; crew = "Desert_Uniform"; hiddenSelections[] = {"-"}; < Not sure what to put here hiddenSelectionsTextures[] = {\custom_faction\data\textures\custom_prowler_co.paa}; < Doesn't work }; }; Share this post Link to post Share on other sites
Tankbuster 1747 Posted May 3, 2017 [forward,nil,["HideDoor1",0,"HideDoor2",1,"HideDoor3",0,"HideDoor4",1]] call bis_fnc_initVehicle; forward being the name of the prowler in my mission. This removes the 2 rear doors. Share this post Link to post Share on other sites