Arische Mustasche 3 Posted April 18, 2017 So I have gotten into mission making and i've been trying to use some scripts and costom sounds. So i've put all the init and sound files in the right folder (C:\Users\username\Documents\Arma 3 - Other Profiles\name\mpmissions\the mission itself). but when i fire up the mission the game says "Init not found", so I tried using the sounds instead. I put an .ogg file (sound1) in a folder named sound. and put the desription in the mission folder. When i entered the editor and used a trigger i wrote in the "on activation" "playsound "sound1";". But did that work? no, the game told me "Sound sound1 not found". Same thing as the Init files... I need HELP, nothing works. i'm running about 8 mods in this mission but those shouldn't couse these problems. this is the description: class CfgSounds { sounds[] = {}; class sound1 { //how the sound is refferd to in the game name = "sound1"; //filename volume and pitch levels sound[] = {"sound\sound1.ogg", 1,1}; //subtitle delay in seconds, subtitle text titles[] = {}; }; }; Share this post Link to post Share on other sites
Arische Mustasche 3 Posted April 18, 2017 I solved it myself by donwloading Notepad++ instead of windows standard notepad. I saved the decription as "All files" with the .ext. And boom, it works. Share this post Link to post Share on other sites