sasha013 225 Posted April 15, 2017 Hi, I'm new into scripting and playing around with AI Animations using 'swtichMove'. I need help understanding if there is a way to position AI when using, for example, 'Acts_Executioner_Backhand' and 'Acts_ExecutionVictim_Backhand', using some other form of code, so that the Units are in the exact right position? Or do I have to painstakingly figure that out myself with the 3D Editor? I noticed some of Direone's Poses using 'attachTo' and I was hoping there is a similar solution for these animations. I tried looking through the forum and internet, with no result. Thanks. Share this post Link to post Share on other sites
phronk 898 Posted April 15, 2017 What I do is place a unit in the editor, execute code in the unit's init to make him do the desired animation, and then in the debug window in the editor I execute an attachTo command and adjust the [x,y,z] values until the unit is where I want him in relation to the object he's attached to. Some useful commands are: _x attachTo ["myObj", [x,y,z] ]; _x setDir #; _x setVectorDir [ #, #, #]; _x setVecotrUp [ #, #, #]; _x setVectorDirAndUp [ [#, #, #], [#, #, #]]; _x disableAI "ANIM"; _x playMove "animationClassNameHere"; _x playMoveNow "animationClassNameHere"; _x switchMove "animationClassNameHere"; Share this post Link to post Share on other sites