soul_assassin 1750 Posted November 8, 2002 If I want to add to the game Config.bin file I write a Config.cpp and include it into the .pbo with the following class as a start </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { Â Â units[]={}; Â Â weapons[]={}; Â Â requiredVersion=#; }; <span id='postcolor'> Now here comes the question: How can I make a Resource.bin addon and what class needs to go on top? I ask BIS developers and OFP gurus and anyone else that might know. Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 8, 2002 Without making people download a whole new resource.cpp file Share this post Link to post Share on other sites
kegetys 2 Posted November 8, 2002 as far as I know thats not possible. Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted November 9, 2002 well, have you tried adding a resource.cpp filt to a .pbo before...its worth a try... Share this post Link to post Share on other sites
kegetys 2 Posted November 9, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt. Jimbo @ Nov. 09 2002,03:30)</td></tr><tr><td id="QUOTE">well, have you tried adding a resource.cpp filt to a .pbo before<span id='postcolor'> yes Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 9, 2002 adding it would just not be enough, u would need to have a CfgPatches type class that would define the additions to the game code. Share this post Link to post Share on other sites