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soul_assassin

Resource.bin

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If I want to add to the game Config.bin file I write a Config.cpp and include it into the .pbo with the following class as a start

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgPatches

{

   units[]={};

   weapons[]={};

   requiredVersion=#;

};

<span id='postcolor'>

Now here comes the question:

How can I make a Resource.bin addon and what class needs to go on top?

I ask BIS developers and OFP gurus and anyone else that might know.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt. Jimbo @ Nov. 09 2002,03:30)</td></tr><tr><td id="QUOTE">well, have you tried adding a resource.cpp filt to a .pbo before<span id='postcolor'>

yes

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adding it would just not be enough, u would need to have a CfgPatches type class that would define the additions to the game code.

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