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BetterDeadThanZed

Exploding vehicles since Arma 3 1.68

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Arma 3 1.68 has this in the changelog:

 

Quote

Added A new Hull hit point for wheeled vehicles (so they can be destroyed on a single critical hit)

 

My servers run the Exile mod and it's got persistent vehicles. Since 1.68 came out, we've had a HIGH instance of vehicles blowing up on players. This tends to happen when simulation is enabled as a player gets near a vehicle. It's my belief that when simulation is enabled, that "new Hull hit point" has a chance of being damaged (the vehicle has some damage already on it in the database) and the vehicle blows up because of that.

 

Would there be any way to reverse that new "feature"? I'd imagine this is affecting any mod that has persistent vehicles, such as Epoch. Maybe there's a script I can use to disable that feature? I've tried telling my players to make sure their vehicles are fixed at 100% health before logging off, but I also have persistent vehicles that spawn around the map with some damage so they sometimes suffer the same fate.

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