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autigergrad

Drastic Drop in Server FPS and a Negative number in memory used?

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Hey guys,

 

Just a quick question to see if anyone else is having an issue.

 

I rent a game server for our clan and it has performed great up until the 64 bit update came out.

 

Since the update..the server FPS has tanked and when I do #monitor 5 to check it while in game...the memory used is a negative number now.

 

My server is using a headless client as well.

 

For example..with only 6 people in the server last night, the Server FPS was between 7-9 FPS and it said total memory used was -1908mb.

 

My server mod line includes a maxmem=4084mb (set up by the host, not myself) but the only other server commands (besides game mods) that I use are -noLogs and -malloc=tbb_4malloc.

 

I'm assuming the issue is something in the server command line re: memory usage with the 64 bit update, but I wanted to see if anyone else had a similar occurence after the update.

 

I hope this makes sense.

 

For reference, the rented server uses Dual Intel x5650 processors clocked at 3.2 GHz, with 48 GBs of Ram clocked at 1600 mhz per their website.

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This was solved.  I had the 32 bit memory allocator selected in my command line.

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