road runner 4344 Posted March 19, 2017 On 3/18/2017 at 11:15 AM, scooterperpetual said: Okay so I have a model and textures for an item I want to get into ArmA. I am able to get the model to load up just fine in the Object Builder. I try to apply my texture by Pressing "Ctrl+A" then "E" and applying the texture in the bottom right panel of the Face Properties menu. The preview above then changes to "glasses.tga" (My texture file) under the Texture tab as well as importing the mapping. However whenever I exit that menu and attempt to press "B" I get this error: "No texture loaded..." It is also worth noting when I first import the .3DS file I get this error "Texture file (RGB map) has not been found" it says "mat0.paa" for target texture and "mat0" for source material. Textures need to be in the same location as the model, for the path's to work. hence why you need to have a working drive, like P: where you create your addons. The materials are not being found for the same reason, they're in a different directory than your work drive. 1 Share this post Link to post Share on other sites