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Miller *VRK*

Vehicles dont rearm sfter respawning

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Well here i am stuck as ever, I have made multiple missions and they all require vehicle respawning, I have used 4 different scripts and variations of each script, I can get vehicles to respawn fine but here is the catch, they dont rearm. This is a bummer, i have had various errors depending on the script used, weapons = weaponds |# unknown operator _vehicles, or somethin like that, bye the bye this is for ver 1.46. I have rewritten the scripts i have made just a basic map with on guy and one vehicle, all the scripts work peeps have sent me them and i recieved a few through we sites or taken them from this forum, all designed by the finest scripters. So i was reading all the posts and though to my self it could be an addon, so i removed all the ones i did not know what they where, still no go,  anywho   If you are a genius or have a solution to this please help me   oh! and I have not tried reinstalling yet but it is looking to be an option here soon. perhaphs i shall install another copy on my other OS  Thanks ahead of time and hope some one can solve this without taking drastic measures!  OFP forever Captain InsaneO

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This one will get the units to come back with ammo.

;;BEGIN vrs.sqs

;;By KaRRiLLioN

;;VehicleType Loop by Sefe

;;Original script by Backoff

;;Updated for 1.75 by Jaeger Neo

;;IMPORTANT: ADD A GAMELOGIC NAMED Server

;;to the mission to prevent multispawn

?!(local Server): Goto "end"

_vcl = _this select 0

_respawndelay = 10

_dir=Getdir _vcl

_position=Getpos _vcl

_Vehicles=[]

_WTrucks=["Truck5tOpen","Truck5tRepair","Truck5tReammo","Truck5t

Refuel","Truck5t"]

_ETrucks=["UralRepair","UralReammo","UralReFuel","Ural"]

_CivTrucks=["TruckV3SGCivil","TruckV3SGRefuel","TruckV3SGRepair","

TruckV3SGReammo","Bus","TruckV3SG"]

_Jeeps=["JeepMG","GJeep","HMMWV","UAZ","SGUAZG"

,"UAZG","JeepPolice","Jeep"]

_Cars=["Tractor","Rapid","RapidY","Skoda","SkodaBlu

e","SkodaRed","SkodaGreen","Trabant","Jawa",&

quot;CHALLENGER"]

_Helos=["Cobra","AH64","CH47D","OH58","UH60MG",

"UH60","Kamov","Mi24","Mi17"]

_Planes=["Cessna","A10LGB","A10","SU25"]

_WArmor=["M1Abrams","M60","Bradley","M113Ambul","Vulc

an","M2StaticMGE","M2StaticMG","M113","BoatW"

]

_GArmor=["T80Res","T72Res"]

_EArmor=["T80","T72","BMP2","BMPAmbul","BMP",&qu

ot;BRDM","BoatE","ZSU","T55G","MX_Mirage"]

_Other=["Mash"]

_Vehicles=_WTrucks+_ETrucks+_CivTrucks+_Jeeps+_Cars+_Helos+_Planes+_WArmor+_GArmor+_EArmor+_Other

_i = 0

#Loop

? (_i > (Count _Vehicles)) : Goto "Skip"

_VehicleType = _Vehicles Select _i

_VehicleTypeDoesMatch = ((_VehicleType CountType _this) == 1)

? _VehicleTypeDoesMatch : _type = _VehicleType

? _VehicleTypeDoesMatch : Goto "Skip"

_i = _i + 1

Goto "Loop"

#start

~2

@!(Canmove _vcl)

~_respawndelay

deleteVehicle _vcl

_vcl = _type createVehicle _position

_vcl setdir _dir

#Skip

?(_type=="cessna"):goto "cessna"

?(_type=="Mi17"):goto "Mi17"

Goto "start"

#Mi17

_vcl removemagazines "Rocket57x192"

_vcl removeweapon "Rocket57x192"

_vcl addweapon "MachineGun30"

_vcl addmagazine "MachineGun30"

goto "start"

#cessna

_vcl addmagazine "MachineGun30"

_vcl addweapon "MachineGun30"

_vcl addmagazine "MachineGun30"

_vcl addweapon "MachineGun30"

goto "start"

#end

Exit

;;END vrs.sqs

If you are going to use the Cessna or the Mi17, you might want to fix the ammo load out back to normal. I also put 2 addons into this MX_Mirage and CHALLENGER. All you have to do is add [this]exec "vrs.sqs" to the init. line of the unit you want to spawn. Also IMPORTANT: ADD A GAMELOGIC NAMED Server to the mission to prevent multispawn.

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I also need some help with part of the respawn script. I have been able to add 2 of the addons I have but cant get the others to work. I have to guess my way around all this script stuff because I dont know jack @#$% about computers. I want to add the new little birds and my other addons I have. this is the name for one of the little birds --> bas_ah6j

I tried to add that like I did the other two addons I put in, but I just cant get them to work. I also tried the new dirt bike addon (sttklr250) , and still I got nothing. When the little bird blew up it came back as a cobra, and when the dirtbike blew up it came back as a normal bike. I have also tried this in a trigger --> Chopper_Unit = "bas_ah6j" createVehicle getMarkerPos "SomeMarker" It works but I dont know how to keep the unit with the same name so it will spawn over and over again.

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I can use this script thanks R71 but I need one that works for 1.46, that script is for 1.75 or higher, I do edit in resistance but i really need a script that will work for 1.46, I am hopeing someone has encountered this before and has an answer!  As for your addon question I would direct it to Karrillion he can help ya and if you see him tell him I need to understand how he set up the flags in his canyon clash map, I made a similar map that just needs the flags and respawn fixed so i can play them!VRK's Main Site

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Here is the 1.46 version of that same script smile.gif if you want a vehicle to respawn with the original weapons (ie. the mi17) i think just get rid of the remove weapon part and just replace it w/ add weapon and add magazine. I think

;;BEGIN vrs.sqs

;;By KaRRiLLioN

;;VehicleType Loop by Sefe

;;Original script by Backoff

;;IMPORTANT: ADD A GAMELOGIC NAMED Server

;;to the mission to prevent multispawn

?!(local Server): Goto "end"

_vcl = _this select 0

_respawndelay = 5

_dir=Getdir _vcl

_position=Getpos _vcl

_Vehicles=[]

_WTrucks=["Truck5tOpen","Truck5tRepair","Truck5tReammo","Truck5t

Refuel","Truck5t"]

_ETrucks=["UralRepair","UralReammo","UralReFuel","Ural"]

_CivTrucks=["TruckV3SGCivil","TruckV3SGRefuel","TruckV3SGRepair","

TruckV3SGReammo","TruckV3SG"]

_Jeeps=["JeepMG","GJeep","HMMWV","UAZ","SGUAZG"

,"UAZG","Jeep"]

_Cars=["Tractor","Rapid","RapidY","Skoda","SkodaBlu

e","SkodaRed","SkodaGreen","Trabant"]

_Helos=["Cobra","AH64","CH47D","OH58","UH60MG",

"UH60","Mi24","Mi17"]

_Planes=["Cessna","A10LGB","A10","SU25"]

_WArmor=["M1Abrams","M60","Bradley","M113Ambul","Vulc

an","M113","BoatW","M2StaticMG"]

_EArmor=["T80","T72","BMP2","BMPAmbul","BMP",&qu

ot;BRDM","BoatE","ZSU","T55G"]

_Other=["Mash"]

_Vehicles=_WTrucks+_ETrucks+_CivTrucks+_Jeeps+_Cars+_Helos+_Planes+_WArmor+_EArmor+_Other

_i = 0

#Loop

? (_i > (Count _Vehicles)) : Goto "Skip"

_VehicleType = _Vehicles Select _i

_VehicleTypeDoesMatch = ((_VehicleType CountType _this) == 1)

? _VehicleTypeDoesMatch : _type = _VehicleType

? _VehicleTypeDoesMatch : Goto "Skip"

_i = _i + 1

Goto "Loop"

#Skip

#specialinits

?(_type=="Mi17"):goto "Mi17"

?(_type=="cessna"):goto "cessna"

?(_type=="OH58"):goto "OH58"

#start

~2

?(Canmove _vcl):goto "start"

~_respawndelay

deleteVehicle _vcl

_vcl = _type createVehicle _position

_vcl setdir _dir

#specialrearming

?(_type=="cessna"):goto "cessna"

?(_type=="Mi17"):goto "Mi17"

?(_type=="OH58"):goto "OH58"

Goto "start"

#Mi17

_vcl removemagazines "Rocket57x192"

_vcl removeweapon "Rocket57x192"

_vcl addweapon "MachineGun30"

_vcl addmagazine "MachineGun30"

goto "start"

#cessna

_vcl addweapon "MaverickLauncher"

_vcl addweapon "MachineGun30A10"

_vcl addweapon "LaserGuidedBombLauncher"

_vcl addweapon "ZuniLauncher38"

_vcl removemagazines "MaverickLauncher"

_vcl removemagazines "MachineGun30A10"

_vcl removemagazines "LaserGuidedBombLauncher"

_vcl addmagazine "MaverickLauncher"

_vcl addmagazine "MachineGun30A10"

_vcl addmagazine "LaserGuidedBombLauncher"

_vcl addmagazine "ZuniLauncher38"

goto "start"

#OH58

_vcl removemagazine "LaserDesignatorOH"

_vcl removeweapon "LaserDesignatorOH"

goto "start"

#end

Exit

;;END vrs.sqs

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I still am recieving errors left and right mostly saying it is not recognising the vehicles, any who I will keep checking the forum to see if anyone has a solution. Let me mention this, the respawns I have tried do work on other peeps PC's in their map making. This is a special case i guess, all scripts i have tried are 100% working and people have been using for a while on many maps! Thanks hoping fer a miricle!

tounge.gifVRK's Main Site

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