evrik 843 Posted March 6, 2017 Hello, I am hoping someone here can help with this weird issue. We have a vehicle (car) that we are attempting to apply damage and destruct texture to. To all extents they have been successfully deployed. Setting the vehicle's global damage to >0.5 prompts the damage texture to be applied across the vehicle. Likewise, when the vehicle has its damage set to 1, the destruct textures appear. However, the issue is to do with the HitBody. In arma 3 the damage textures for the body are usually applied when the HitBody reaches 0.5, rather than the global damage of the vehicle. You can hit only the body and it will change. However, for our car, you can shoot up the HitBody until it reaches 1 and still the body won't change texture. However, once the global damage value for the vehicle hits >0.5, you get the correct damage texture applied across the model. It is really bizarre. Everything......Visual = "Zbytek"; name =, passthrough = etc... is defined in the model, model.cfg, config.cpp, and indeed it works.....only when the entire vehicle is half destroyed, rather than just the hull. If anyone has encountered this issue before, I'd appreciate any insight you may have as to how to fix it. Share this post Link to post Share on other sites
evrik 843 Posted March 7, 2017 Problem identified. It was due to hiddenSelectionsMaterial and damage textures. They can't be applied. Share this post Link to post Share on other sites