uncreatedlemon 13 Posted February 11, 2017 Hey all, Still learning a lot when it comes to sqf writing / scripting...perhaps someone could help me with this one? Trying to make a squad based respawn system, it works on local in the editor, but stops working when on my dedicated. This is what I have so far...critique encouraged ;) Initialization.sqf Quote // Squad Leader rallypoints if ((typeOf Player) == "UK3CB_BAF_Officer_MTP"); { britRally = Player addaction ["Deploy Rallypoint" , "Rallypoint\britRally.sqf"]; }; britRally.sqf Quote _squadMembers = Units Group Player; if !(isNull objectParent player) then { Hint "You cannot do this in a vehicle!"; Sleep 3; Hint ""; } else { britFlag = "Flag_UK_F" CreateVehicle getmarkerPos "BritTeleport"; britflag addaction ["Redeploy to British Rallypoint", "Rallypoint\Teleport.sqf"]; player playMove "Acts_TreatingWounded_in"; sleep 3.066; deleteVehicle britTent; britTent = "misc_Backpackheap_EP1" CreateVehicle position player; britTent setpos (player getRelpos [2,0]); player playMove "Acts_TreatingWounded_Out"; player removeAction britRally; Hint "You have placed a British Rallypoint down"; Sleep 3; Hint "Please wait 10 minutes before placing another"; sleep 4; Hint ""; }; _squadMembers Hint "Your Section Leader has deployed a Rallypoint!"; sleep 600; britRally = Player addaction ["Deploy Rallypoint" , "Rallypoint\britRally.sqf"]; Teleport.sqf Quote titleText ["Deploying...", "BLACK IN",7]; sleep 1; Player setpos (getpos britTent); Thanks in advance! Share this post Link to post Share on other sites