SteemSucker 19 Posted February 3, 2017 Hello all. I'm trying to set up a simple Zeus template mission using the Nimitz as a base. I'm having issues with player and vehicle respawn. Player Respawn: I'm using the respawn module and have set the following parameters. Spoiler My problem is players respawn under the carrier at ocean level. If I sync the players to the respawn module, they respawn where they die despite having the "respawn on custom position" selected. I've also tried setting an invisible heli pad as a respawn point but to no avail. What am I doing wrong? Vehicle Respawn: Vehicles respawn on their original position as they are supposed to however they start with their engine on as if I spawned them in the air even thought they are empty. Settings and screencap of the problem below. Spoiler Any help is appreciated. Thanks. :) Share this post Link to post Share on other sites
SteemSucker 19 Posted February 4, 2017 So, little update. I managed to figure out the player respawn by adding the following scripts to spawn.sqf and init.sqf Spoiler //init.sqf player setPos[7007.788, 26.104, 75.632]; if (hasInterface) then { [] spawn { waitUntil {alive player}; player addEventHandler ["Respawn", { execVM "spawn.sqf";}]; }; }; //spawn.sqf disableSerialization; player setPos[7007.788, 26.104, 75.632]; I'm still stumped on the vehicle respawn though. I've tried adding a setPos script to the init of the vehicle and putting the vehicle on land and my friend was trying to get a trigger working but to no avail. Any ideas here? Share this post Link to post Share on other sites
SteemSucker 19 Posted February 10, 2017 Bump. Still having this issue, a friend linked me a post that I didn't have time to check out at the time but now I can't find it. I believe someone may have answered this but have been looking through the forums to no avail. Any help? Share this post Link to post Share on other sites