SupahSulli 1 Posted January 10, 2017 I have planned on making my own mod to re texture vehicles from other mod makers (with permission) and also edit the units to successfully recreate the Finnish Defense Forces. I was wondering how the exact process of packing together all the textures after making them and then uploading them to the workshop would work. Share this post Link to post Share on other sites
toasty_ 10 Posted January 20, 2017 You wanna make a file called @YOURMODNAMECHOISE then inside of this file another one called "addons" Make another file inside of the addons Pbo - make a file call it anything I'll call mine "FinnishArmy" In that file you want a - Conifg.CPP - data (another file) The config.CPP will be how the game reads your pbo and gets if in game tutorials can be found else where, a bit of searching will get you a lot of tutorials on doing that. The data file will have all your .paa's which is your images (save clothing g design as a .png or .jpg put into texview2 and save as a .paa) Then use a PBOManger application and pack your file into a pbo so my file will now be called "FinnishArmy.pbo" ---------------------------------------------------------------- Now in you @YOURMODNAMECHOISE make another file called "addons" and drag your .pbo into the addons file. so I've dragged my "FinnishArmy.pbo" into there drag the @YOURMODNAMECHOISE into the arma3 addon folder with all your other mods and you can luanch and test i ----------------------------------------------------------------- Uploading it I'm not to sure I would image there is just and option on the workshop page for you to upload Hoped this helped a little bit - Toasty Share this post Link to post Share on other sites