fowlsunlimited 0 Posted January 6, 2017 To start off I am new to mission editing. My problem is trying to make markers only appear once the trigger has been activated. I have set up the trigger as simply as possible by making it an area that BLUFOR has to enter. The marker name is "aircraft" with the alpha slider at 0% . Next is the trigger Type is "Guarded by OPFOR" Activation BLUFOR and Activation Type Present. The conditions box just says "this" and the On Activation box has "aircraft" setMarkerAlpha 1. I have gone through just adding a semicolon on the end and nothing. I tried using the empty map marker and using setMarkerType to change into a visible marker. Nothing works when I play as the BLUFOR soldier and walk into the trigger area. Also I did not change the default values for timer settings on the trigger. I imagine there is something very basic I am not understanding or missing. Any help would be appreciated. Share this post Link to post Share on other sites
dchan200 18 Posted January 6, 2017 1 hour ago, fowlsunlimited said: To start off I am new to mission editing. My problem is trying to make markers only appear once the trigger has been activated. I have set up the trigger as simply as possible by making it an area that BLUFOR has to enter. The marker name is "aircraft" with the alpha slider at 0% . Next is the trigger Type is "Guarded by OPFOR" Activation BLUFOR and Activation Type Present. The conditions box just says "this" and the On Activation box has "aircraft" setMarkerAlpha 1. I have gone through just adding a semicolon on the end and nothing. I tried using the empty map marker and using setMarkerType to change into a visible marker. Nothing works when I play as the BLUFOR soldier and walk into the trigger area. Also I did not change the default values for timer settings on the trigger. I imagine there is something very basic I am not understanding or missing. Any help would be appreciated. I'm not familiar with how a trigger of type "Guarded by OPFOR" is supposed to activate. But, I think your trigger is most suited for the "None" trigger type so give that a try. 1 Share this post Link to post Share on other sites
fowlsunlimited 0 Posted January 6, 2017 dchan200, That was it. I think what happened is I watched a tutorial for triggers on youtube, but the trigger was for something else. I assumed it carried over to what I was doing, obviously not. Thank you for the reply. Share this post Link to post Share on other sites
zagor64bz 1225 Posted January 6, 2017 I had the seme quest once...and handled like that: 1-create your marker in the editor, the color,shape and text you want to ashow in the map to the player. 2-create a trigger "none"-"none" with on act: "markername" setMarkerAlpha 0; (this will hide the marker from the map). 3-create a trigger with "Guarded by OPFOR" Activation BLUFOR and Activation Type Present. On act: "markername" setMarkerAlpha 1; (this will show marker area to player once the trigger fire) Done!!! Share this post Link to post Share on other sites