patpowercat 7 Posted January 5, 2017 I have an array of possible places a unit can spawn (see post about task complete trigger). Some of these possible spawn positions are in buildings with more than one floor. Is there a way to specify a marker on a specific floor or height? I thought I had placed them in the 3D view of the editor (not map) but the units still spawn on ground level (which in this case can be inside a building floor with no doors!). Is there a way to do this or do I just need to change the marker positions? Share this post Link to post Share on other sites
gc8 979 Posted January 5, 2017 Hi to get custom position inside a house I would place Sign_Arrow_Direction_F arrow in the editor then get its position when game starts and delete the arrow. I'm not sure however if you can place those arrows in the editor... if not then use some other object. Share this post Link to post Share on other sites
dchan200 18 Posted January 6, 2017 If you are setting the unit's spawn position using getMarkerPos, then the marker's height is ignored and set to 0. This is mentioned in the biki. gc8's method of placing an object instead of a marker will work as getPosATL (or any other getPos command) will return the height above ground for the object. However, if you want to keep using markers, a user on the biki page described a workaround using setMarkerDir to set the height of the marker above ground. Share this post Link to post Share on other sites