patpowercat 7 Posted January 5, 2017 I am trying to create a radio trigger via a script, so that I can then run that script when the player enters the area of another trigger. Idea is once you enter an area, you get the radio support. This is what I have, but it doesn't seem to add anything to my radio menu. support = createTrigger ["NONE", getPos player1, true]; support setTriggerText "BOMB!"; support setTriggerActivation ["CHARLIE", "NOT PRESENT", false]; support setTriggerStatements ["this", "0 = execVM 'spawnjet_russia.sqf'",""]; I can run the script in debug without errors, but it doesn't add to the player's menu. I also tried adding player1 synchronizeObjectsAdd [support]; but this did nothing either. Share this post Link to post Share on other sites
killzone_kid 1331 Posted January 5, 2017 NONE is not a valid trigger type https://community.bistudio.com/wiki/createTrigger Share this post Link to post Share on other sites
patpowercat 7 Posted January 5, 2017 Thanks, I was going off https://community.bistudio.com/wiki/setTriggerType support = createTrigger ["Empty Detector", getPos player1, true]; Works geat. Share this post Link to post Share on other sites
killzone_kid 1331 Posted January 5, 2017 1 hour ago, patpowercat said: Thanks, I was going off https://community.bistudio.com/wiki/setTriggerType support = createTrigger ["Empty Detector", getPos player1, true]; Works geat. Really? "Empty Detector" is also invalid type, "EmptyDetector" however is a valid type Share this post Link to post Share on other sites
patpowercat 7 Posted January 5, 2017 Haha you are correct sir. "EmptyDetector" is what I am using. Auto spellcheck 1 Share this post Link to post Share on other sites