Josh26Indy 0 Posted January 1, 2017 Hey guys... I got problems. I created a 3 Level Complex. Its Awesome. I'm currently trying to get the upper level in game (OFP GOTY) since its the simplest level. lowest polys verts & textures. I created this in 3DS Max 2010. My collision Model consists of basic 3DS Max Boxes. 8 Verts & 12 Triangles per box. I used a simple Attach in Max to make it 1 Piece. I did not weld verts or anything crazy. Its set as Geometry LOD. I went to Structure/ Topology/ Find Components... then I went to Structure/ Convexity/ Component Convex Hull. (I read that here in a thread) Now it half way works. It gives resistance upon contact however if i keep pressing forward i can push threw my walls... Note* Also i tried adding Mass. Its a building... so i added a lot of mass. Ive no Idea what mass is actually for. Nor do I know how its Calculated. I would assume its for objects with buoyancy... like a boat or an airplane. But i tried it anyway. I didn't notice any effect. Anyone know what I'm doing wrong? Any advice is def appreciated. Share this post Link to post Share on other sites
Josh26Indy 0 Posted January 5, 2017 After i finished scaling my building to size, collision worked just fine. So all i can assume here is that there must be a minimum functional size for collision. im guessing around .1 thickness. Share this post Link to post Share on other sites
luki 53 Posted March 6, 2017 Quote Geometry objects should have a thickness of at least 0.5 meters in order to work properly. https://community.bistudio.com/wiki/LOD#Geometry Share this post Link to post Share on other sites