VipHeart 0 Posted April 24, 2002 How do I create dynamic faces like muzzle flashs, flashlights or blood flying arround after sombody is hit? I know it has something to do with the group the polygones and faces are in. But the fact that they are a muzzle flash (for example) is not defind in the config.cpp - so it must be in defind in the model itself, am I right? Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 24, 2002 Blood is a CfgCloudlets effect in the main cpp, for the rest I have no clue... The random face-changing on models also seems to be specified in the p3d, as Angelina's cpp is no different from soldierWB on that point. Share this post Link to post Share on other sites