J. Rainey 19 Posted December 22, 2016 So, I'm trying to make a training mission that will be open to any additional mod you decide to use (Vehicle, Weapon, Uniform, etc.) And I'm set up the virtual arsenal for gear, that's easy. But now I want to have a menu option to spawn vehicles on an object, let's just say a flag pole for example. When you select this option, it brings up a menu like the VA vehicle garage so you can select any vehicle you want, including any mods you have enabled. Is this possible, and if so how do I go about doing it? The simpler the better, but if it's a complex thing I'm willing to go through the trouble. Thanks in advance! Share this post Link to post Share on other sites
davidoss 552 Posted December 22, 2016 It was already done, maybe multiple times. Share this post Link to post Share on other sites
J. Rainey 19 Posted December 23, 2016 1 hour ago, davidoss said: It was already done, maybe multiple times. That's neat, but I was looking for a way to open the Virtual Arsenal Garage, similar to how you would put in "0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal;" to open the Virtual Arsenal. Share this post Link to post Share on other sites
Lucullus 71 Posted December 23, 2016 https://community.bistudio.com/wiki/BIS_fnc_garage Share this post Link to post Share on other sites