rawalanche 13 Posted December 16, 2016 Hello, control scheme of ArmA games has always been on a bit clumsy and unfriendly side ever since the complex modal zoom/optics mode was introduced in Armed Assault. Especially in multiplayer matches where every millisecond counts, a delay caused by ArmA figuring out which zoom mode to activate based on user input would lose you quite a few firefights. Luckily, in ArmA 3 it is especially easy to fix this by changing mapping to a more rapid mode, which immediately aims down the sight upon pressing RMB, without introducing delay required for decision between zoom and aim down the sight mode in default setup. Moreover, this alternative mapping is even included in a two default shipped presets with ArmA 3. Industry standard and ArmA 3 alternative. The small problem is - it does not work as long as you ever encounter a vehicle which can fire. This bug was first introduced in Armed Assault published in December of 2006. That makes this month a whopping 10 year anniversary of this bug, and a good time to bump it again. In 2013, I've reported this bug (it has wrong date, shows the date when database was migrated to new tracker) https://feedback.bistudio.com/T82903 and ever since then, for over 3 years, it's still "assigned". Now, obviously there's no hope of this ever going to fixed, so I would like to take advantage of this 10 year anniversary to at least ask developers here to explain themselves. Why keep dragging us around in circles and pretend it's something you are working on.... for 10 years? Why don't you simply admit it's an engine limitation. Why remain so silent and ignore this. Don't you think this should be somehow addressed? Look at it this way. One of the strong selling points of your game is vehicle combat on scale unsurpassed by other games. At the same time, you are also shipping official, more attractive control schemes in order to attract players who claim ArmA 3 controls feel heavy handed and unfriendly. And these two things do not work together? How does one make a choice between being able to interact with the game in a comfortable way but having to give up using significant portion of the vehicles (which are often crucial to completing given mission) this game can offer, and the opposite? Share this post Link to post Share on other sites
.kju 3244 Posted December 17, 2016 Best report in the tank DLC thread and hope a dev takes note. Share this post Link to post Share on other sites
rawalanche 13 Posted December 17, 2016 7 hours ago, .kju said: Best report in the tank DLC thread and hope a dev takes note. So they tend to ignore this part of the forum? :| Share this post Link to post Share on other sites