Birkoff 0 Posted December 13, 2001 Regarding any trigger, trigger-by-area, radio trigger etc. 1) Lets assume player1+2+3 drives a vehicle into an area-trigger. How do I then with the trigger pass on the vehicle or any of the players to a external script for further processing. Say I wanna area where the car will break down without hurting the people inside. Problem is, ANY car must be allowed to use so no naming of vehicles. 2) Lets assume the area trigger does ON ACTIVATION: * exec "script.sqs" How do I then pass on whatever units that moved into the trigger field to the script, not just "this" as that seem to be "first person" only ? Share this post Link to post Share on other sites
Rob 1 Posted December 14, 2001 [1, 2, 3] exec "script.sqs" Share this post Link to post Share on other sites
Spinor 0 Posted December 14, 2001 thislist exec "script.sqs" should do the trick. thislist returns a list of all units that triggered the respective trigger. You can also use List triggername. Hope this helps, Spinor Share this post Link to post Share on other sites