PiNs_Da_Smoka 0 Posted May 8, 2002 Ok, figured out my idiotic holding problem. Now, the thing is, it shoots from the side. Now, this is NOT a DePBO problem. This is an all new model from scratch. I have made all the points on the memory LOD correctly. The thing is, when i first tested my gun, it worked fine, shot straight and everything. But i made a few fixes, which was just moving the gun on the plane, and scaling a little bit. I moved all the points accordingly, but it shoots to the side. Like i said, i didn't change them around, or the name. I put them exactly where they were before. Anyone have any idea what could be causing this? Much appreciated...... P.S. I also cannot get the sounds I put to work for the life of me. Do they have to be .ogg, cause i have seen some that are .wav. And what are the khz settings for the sounds etc...etc... Share this post Link to post Share on other sites
VipHeart 0 Posted May 9, 2002 Pins, this MUST be a memory LOD problem. You messed up some of the point for sure I saw this error with one of my weapons, too. Share this post Link to post Share on other sites
Jackal326 1182 Posted May 9, 2002 The sounds are defined in the config.cpp, make sure the various paths are correct. They can be eithet *.WAV or *.WSS format. Get the OFP cool Editor as it has an intergrated *.WAV to *.WSS converter which may help but *.WAV files should work as they do for other addon weapons so why should newly created *.P3D weapons be different. Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted May 9, 2002 *repeatedly beats self with shoe* Ok, turns out, my dumb-ass somehow changed the Memory LOD to "View Cargo" or something. I had it on memory at first, but i really have no idea how it got changed. And whats worse, i didn't even notice. O well, i'm a moron and chicken still tastes like chicken. Share this post Link to post Share on other sites