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Birkoff

SUMA - Few suggestions here please take a look :)

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OFP is a great game, a few (far too many smile.gif bugs etc, but even a great game can get better. So hopefully a few suggestions may be of interest.

1) Vehicles in OFP struggles too much uphill, especially for most of the armored vehicles which slow down far too much to be "realistic". Anyone ever been riding a tank uphill ? Atleast increase their uphill speed with about 50-70%.

2) In OFP the character "stops" while doing basic stuff like reloading the weapon, or running forward then decide to throw himself to ground the char stops up a bit prolly to finish off animations. In real life you don't have the time "to look fancy", if running over a field while being shot at you do throw yourself to the ground while-in-movement, you dont stop then throw yourself to ground. Please adjust this so player can reload a weapon or change weapons while being in movement, and also be able to throw himself to ground while in speed (although aiming etc should be infected while in movement)

3) With AI players spread arround in the battlefield they often tend to do "animations" of most "insane" sort while being shot at, this includes using the binocular to spot enemies, even if enemies is 3m away shoting at them, they tend to get the LAW even without any armored vehicle arround etc.. IRL a law soldier don't sit in middle of the battlefield with his law when he's sourrounded by pure soldiers with no armor, the lawlauncher etc should only be used IF armor is within reasonable aiming range. And only then the soldier should grab his law fast & aim then fire, then get his normal gun again.

4) Please add option to have multiple guns like HK / BIZON etc combined with a sniper rifle or M16. A Norwegian sniper would usually carry his sniperrifle + a silenced mp5 and/or pistol. This to ensure he can do quick & hasty CQB's if needed.

5) When giving a specific formation order to a group of AI players, like "line formation" .. Why on earth does some AI players always have to leave the formation and run 200m ahead on their own with no reason what so ever, except being a perfect target and get shot more or less instantly. Here "keep formation" "dont move" should be an option, to enforce a given position and dont move without specific orders.

6) A way of adding own formations would be nice to see, either with scripts or within the game using menus.

7) Some way to "get" the "where do I aim in the terrain" position so we can make our own scripts that can use the position we point at todo whatever.

8) (and last) - In general OFP lacks alot of information from BIS all the time, regarding updates, regarding "how to do this or that" or stuff is "missing" from readme.txt in patches (like info on new weapons name, ammo name, range, tech info etc). The same goes with the "bug list" which I'm sure BIS have a terrible long list of, how about BIS do the decent thing and put a bug-track list here on the site, with bugs that is fixed stated as fixed, new bugs on "todo" list, and a brief explaination of each bug with info on what is done, or not done (if so why not).. A similar list should be made for "what will be implemented next".

On matter 8 I feel this is kinda urgent if BIS will avoid ppl abandoning OFP (which alot of ppl already have done sadly enough). Also a decent & correct way of "getting info out to public" -IS- a major MUST-DO if a company intend to sell more in the future.

Personally as a person doing sales of computer gear & software I've until further stopped all sales of OFP due to too much bugs and lack of info from BIS regarding this and more issues.

This to avoid having more frustrated customers running back to us wanting their money back. Now we may not be the ones responsible for alot of OFP sales but we usually do sell 20-50 a month, not "all that much" in the big scale but others follow our example.

I'm pretty convinced that a better BIS <-> customers/clients relation is a good thing that would benefit both parts, clients would be more interested in promoting the product(s) free to their friends etc and more sales would be done. Neglecting this tends to reflect the other way "no dont buy that product it's worse bugged than your OS...".

Anyways enough from me, any feedback from BIS on this or from anyone else is very much welcome!

Birkoff

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*Clapping* Well said!

I enjoyed reading that...

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Nice read , But when i hit prone while running i dive into the ground within half a second of pressing the key.

I don't stop then lay down.

You can't move while reloading, I dont think reloading while moving would make it a very fast job.

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Similar to what Unl33t says, you can also move directly from crawling into running if you're crawling forward (and keep moving forward) while hitting the key to standing up.

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1) Like mentioned in-real-life you do reload while moving aslong as your in a combat situation, even if it aint as fast or functional way of reloading as it would be sitting pretty safe behind a rock and do it properly. In combat you reload fast as you can in any situation, or the chance of dying increases rapidly smile.gif

2) With the "freeze" while hitting the ground etc, what I tried to say is that it takes far too long compared to real life. I've been running on a field throwing myself into the dirt while still firing the machinegun in the air, not that you can expect to hit much but you do give yourself some coverfire while waiting for the crashlanding with mother earth.

In any case I sure hope that BIS do as a major ISP did in Norway, stop whatever they where doing, take some time and listen to their clients, debating bit back & forth before they continued with ideas clients had. For this ISP (UPC) it was a last chance of either loosing alot of paying clients (and future clients) or do something about all the critics, do the decent thing and listen to the clients then togheter with the clients start the slow but honorable move forward.

It belongs to the same story that UPC with that type of action now hold a meeting once a year in Oslo, inviting clients and possible future clients to discuss the future, get critics, get ideas and show that they do mean serious business.

After that almost completely crashlanding they managed to pick themselves up (with help of clients) and move themself into a position where all clients now say their a good and trustfull company, rather than the quite opposite earlier smile.gif

Birkoff

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Wow, this has nothing to do with mission editing and we haven't seen the #moderation mode moved here yet. Suma must not be as active as some of those other moderaters. Sorry to say, this probably also means you won't get any response from suma.

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Yepp I know it got very little todo with the forum topic, however there is no dedicated forum for such suggestions either so the choice was either to put it here, put it in all forums or email BIS directly (which I've done earlier with no sign of life).

However by seeing the amount of ppl actually reading this thread it also shows that ppl got some interest in this so hopefully this msg aint deleted but instead followed upon by other ppl.

after all we're the one paying for the product aswell as playing it, if we join forces and work -togheter- to get a better product it's very much more likely that we buy the next BIS product aswell.

So everyone why not -togheter- get some ideas togheter and see how we as users can help out making it easier on BIS to make a even bigger efforth. In the end there's nothing to loose on it, just a win for all parts:)

Birkoff

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okay, but we really ought to limit the amount of off topic posts in this forum because I really don't want to see the mission editing forum go the way of the general and off topic forums. The day I come in here and see lots of flaming or spaming, I'm done with the forums all together.

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