ComradeJD 0 Posted July 3, 2002 I just made a model with a friend and I made a config.cpp. But i'm still getting errors. Wait, here's the config.cpp : // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches {   class Terminator   {     units[] = {Terminator};     weapons[] = {};     requiredVersion = 1.30;   };   class SSG3000   {     units[] = {};     weapons[] = {SSG3000};     requiredVersion = 1.30;   }; }; class CfgAmmo {   class default {};   class M21 : Default {};   class SSG3000 : M21 {};   class SSG3000ammo : M21   {     hit=800;     indirectHit=200;     indirectHitRange=2;       picture="\m21_lod.pac";   }; }; class CfgWeapons { class Default {}; class MGun : Default {}; class Riffle: MGun {}; class SniperRiffle : Riffle {}; class M21 : SniperRiffle {};   class SSG3000 : M21   {     model="\ssg3000\ssg3000.p3d";     picture="\m21_lod.pac";     displayName = SSG3000;     displayNameMagazine = SSG3000;     shortNameMagazine = SSG;     ammo = SSG3000ammo;     initspeed=250;     count = 16;     maxLeadSpeed=300;   }; }; class CfgNonAIVehicles {   class ProxyWeapon {};   class ProxySSG3000: ProxyWeapon {}; }; That terminator thing has to be an NATO soldier but don't konw what that has to be . PLZ look to the CfgWeapons too. I think that's wrong  EDIT : And the player has to be West Share this post Link to post Share on other sites
Jackal326 1182 Posted July 14, 2002 // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class Terminator { units[] = {Terminator}; weapons[] = {}; requiredVersion = 1.30; }; }; class SSG3000 { units[] = {}; weapons[] = {SSG3000}; requiredVersion = 1.30; }; }; class CfgAmmo { class default {}; class M21 : Default {}; class SSG3000ammo : M21 { hit=800; indirectHit=200; indirectHitRange=2; picture="\m21_lod.pac"; }; }; class CfgWeapons { class Default {}; class MGun : Default {}; class Riffle: MGun {}; class SniperRiffle : Riffle {}; class M21 : SniperRiffle {}; class SSG3000 : M21 { model="\ssg3000\ssg3000.p3d"; picture="\m21_lod.pac"; displayName = SSG3000; displayNameMagazine = SSG3000; shortNameMagazine = SSG; ammo = SSG3000ammo; initspeed=250; count = 16; maxLeadSpeed=300; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxySSG3000: ProxyWeapon {}; }; Try that Just made a few tweaks. Share this post Link to post Share on other sites