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Birkoff

Soldier classes - Need more info

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OFP has several soldier classes, snipers, special ops, grenadiers, officer etc.

It seem to me that a sniper can carry less "stuff" than a regular soldier.

With that it mind, is there any list or info available on "specialities" & "limits" for each class ?

Like :

1) How much can each class carry of "whatever stuff"

2) Is any class limited in speed vs other classes, or how much is each class slowed down by more guns/ammo etc

3) Is all classes equaly easy to spot for the enemy or has certain classes advantages over others to stay hidden (like sniper & spec-ops)

4) Does all classes have same basic aiming skills or does it differ from class to class, if so how and how much.

Any info on such matters at all ? SUMA / Bohemia and info that we can use here ?

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There's basically 1 rule in OFP...

If you can't carry it in the real world,

You don't carry it in OFP

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from MP on 2:12 am on Dec. 14, 2001

There's basically 1 rule in OFP...

If you can't carry it in the real world,

You don't carry it in OFP<span id='postcolor'>

But it isn't true the other way around: In the real world it is no problem to carry a Carl Gustal and 3 rounds for it - that is still impossible in OFP.

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Other imposible in opf, people:

Realistic combat load to soviet soldiers:

Infantry squad:

---------------------

Organization:

Squad leader..............: AK-74

Machinegunner (x2)....: RPK-74

Rifleman(x5)................: AK-74

Grenadier....................: RPG-7V/PM

Squad Equipment:

PM...........................................................: 1

AK-74......................................................: 6

RPK-74....................................................: 2

Under-Barrel Grenade Launcher BG-15...: 2

ATGL, RPG-7V..........................................: 1

ATRL, RPG-18/22.....................................: 2

Night Vision Gloggles..............................: 1

Night Vision Sight (small arms)...............: 1

Radio, VHF, Manpack, Low power...........: 1

Standard Weaponw load:

ej: weapong: bullets (ammo clips or recharges when aplicable)

AK-74........: 300 (10)

RPK-74......: 320 (10)

BG-15........: 10 (10)

RPG-7V......: 5 (5)

RPG-18/22.: 1 (N/A, disposable)

all information has extract of field manual FM-100-63 and the WEG (Worldwide equipment guide).

To make a realistic scuad in OPF:

1 Officer (nocturne equipment)

1 rifleman

2 RPG soldier

2 Grenadier

1 AT Soldier

2 machinegunner (no RPK-74)

this equipment no have grenades or other equipment

more news to the front

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MP;

Well it's fully possible to carry more stuff with you in IRL than in OFP, like mentioned our snipers carry more than 1 gun. During service I've carried with me 3 "LAWS" or M72 as we call them (not reusable) and a AG3 and handgrenades + glock. My point is having an option to carry more than 1 weaponload and being able to choose what will be weapon 1 & 2 should be present in OFP aswell. Ok you don't wanna carry 2 carl gustav, fine take one and a m16 or m21 + carl gustav if the weight of all objects don't exceed maximum carry load for the soldier you play with.

That would ensure it being bit more realistic than now.

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