Stag 0 Posted July 4, 2002 For my first project I thought I'd try the L7A1 GPMG. I have the first LOD and can view it in all its unskinned glory in Buldozer. But: 1. Is there any way to preview how a texture looks before opening Buldozer? 2. How do you set the scale? the damned thing may only be useable if I put it in a turret of the New Jersey. 3. How many polys would you say were acceptable for a smallarm? Help? Share this post Link to post Share on other sites
PSC 0 Posted July 4, 2002 1 grid unit = 1 m (aproximately). But you still need some try and error (find out how the model looks in game and resize it so that it looks good). Keep polycount as low as possible. But if you think it's ok and it works fine on your computer, it's ok. PSC Share this post Link to post Share on other sites
Stag 0 Posted July 4, 2002 1 Grid unit= 1 metre? Scratch the New Jersey, You bung this thing on a Death Star! Thanks for the response Share this post Link to post Share on other sites
Stag 0 Posted July 4, 2002 Hmm. I think the grid is closer to 1 square = 10 centemetres, though I haven't got to the point where I've started work on the Config yet, so I can't be totally sure. As far as the texture map goes, I've found the gizmo, but it works nothing like GMax. Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted July 4, 2002 No, the grid is aprox. 1m Share this post Link to post Share on other sites
Stag 0 Posted July 4, 2002 The grid is 1m? Ok, sorted, and thanks. Can anyone help on the texture problem? Share this post Link to post Share on other sites
aLoneWolf 0 Posted July 6, 2002 Another "gimpy" on the way ... Share this post Link to post Share on other sites
HUNT666 0 Posted July 6, 2002 @ aLone Wolf Hi pleaze maybe you can help me ! I see that your model is red .. Is there the texture on it? What did you change that you see the texture... http://www.flashpoint1985.com/cgi-bin....t=14777 I think i have the same problem... Thx HUNT666 Share this post Link to post Share on other sites
Stag 0 Posted July 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (aLoneWolf @ July 05 2002,13:49)</td></tr><tr><td id="QUOTE">Another "gimpy" on the way ... <span id='postcolor'> Wow, That's nice! I'm having problems sticking the textures to the gizmos, as you can see by the pistol grip above. When I open the tool for Gizmo alignment, all I see is a blue square. I was using windows 98, but upgraded yesterday to Windows 2000. possibly this will resolve some of the "peculiarities" I've noticed with O2, but O2 is offline until I can get a fresh passcode. Share this post Link to post Share on other sites
Stag 0 Posted July 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HUNT666 @ July 05 2002,14:10)</td></tr><tr><td id="QUOTE">@ aLone Wolf Hi pleaze maybe you can help me ! I see that your model is red .. Is there the texture on it? What did you change that you see the texture... http://www.flashpoint1985.com/cgi-bin....t=14777 I think i have the same problem... Thx HUNT666<span id='postcolor'> Hunt, the red model is mine. Hopefully, though, A Lone Wolf will answer both our questions. Share this post Link to post Share on other sites
HUNT666 0 Posted July 6, 2002 Oh yes! Its yours... Ok i hope someone can help me with that... Share this post Link to post Share on other sites