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Crimson Mage

How to stop a player from moving but keep headmovement

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I am making a mission with a briefing in the beginning. I want the player to remain idle there but still be able to look around. Is there a way I can do this?

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I am making a mission with a briefing in the beginning. I want the player to remain idle there but still be able to look around. Is there a way I can do this?

A bunch of googling later here ya go

_unit switchMove "HubSpectator_stand";

 

and cancel it with

_unit playMove "AmovPercMstpSlowWrflDnon";

 

http://www.armaholic.com/forums.php?m=posts&q=26711

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attachTo works well, regardless of the current animation.

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attachTo works well, regardless of the current animation.

I tested attachTo to a gameLogic and I was unable to turn my characters head if I recall correctly.

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