Stag 0 Posted July 21, 2002 Been away for a while, so this is the first time I've had a chance to work on O2 since my first post on texture problems. This is what the model looks like in MAX: This is what I get in O2: I could do with some serious help here. Share this post Link to post Share on other sites
KTottE 0 Posted July 21, 2002 Considering that you can (theoretically) save the model using 3DSM's texture coordinates, you shouldn't be experiencing this. You could however look at the source files for the textures. I.E TextureName.tga/gif/whatever Make sure they are sized in a power of 2. 128, 256, 512 and so on. Also check if you might be using some kind of wrap feature either in 3DSM or O2. Share this post Link to post Share on other sites