jAMDup 2 Posted November 14, 2016 I've been looking into adding a FCS into the vehicle I'm working on. I've done some research on DiscreteDistance, but nothing can up? How is it done? Cheers Share this post Link to post Share on other sites
x3kj 1247 Posted November 18, 2016 For autozeroing to work you need of course a weaponsystem to be able to lock onto targets (cfgweapons) https://community.bistudio.com/wiki?title=A3_Targeting_config_reference&redirect=no#CfgWeapons and then in the config class for the turret (or main vehicle class in case of planes), you need turretInfoType = "RscWeaponZeroing"; // or more advanced rsc types (e.g. RscOptics_LaserDesignator) to be able to see the zeroing range and: discreteDistance[] = {0, 100,200,300,400,500}; //ranges from smallest to largest (maybe also in equal step size)discreteDistanceInitIndex = 2; // start at 3rd element of discreteDistance array (=200) And for autotargeting and therefore locking you also need a vehicle that has appropriate scanners (e.g. laserScanner=1; nvScanner=1;) or radar 1 Share this post Link to post Share on other sites