[lol]clan killer bee 1 Posted November 13, 2016 Hi guys been a while and start to make some new missions ! I want a paradrop done and the script I use works accept that for some reason the bloody chopper stalls and doesn't go to the next waypoint ! Anyone any idea why this happends and how to solve this pain in the behind problem ? Use; eject.sqf ? !(local Server) : exitheli1 lock false;unassignvehicle pl1; pl1 Action ["eject",heli1]~0.4unassignvehicle pl2; pl2 Action ["eject",heli1]~0.4unassignvehicle pl3; pl3 Action ["eject",heli1]~0.4unassignvehicle pl4; pl4 Action ["eject",heli1]~0.4unassignvehicle pl5; pl5 Action ["eject",heli1]~0.4unassignvehicle pl6; pl6 Action ["eject",heli1] init of the trigger : [] exec "eject.sqf"; Waypoint is far away and on careless slow speed. Like I said they AI get kicked out it is the chopper that stop moving too the waypoint and start landing and hoovering With regards, KillerBee Share this post Link to post Share on other sites
[lol]clan killer bee 1 Posted November 13, 2016 I found out that when I'm the leader of the group it it works fine, looks like the AI commander is yepping too the chopper to come back or something like that ! As players it is gonna work but when I want a AI group get paradropped it seems I have a problem still ! Share this post Link to post Share on other sites
[lol]clan killer bee 1 Posted November 13, 2016 I found a solution to my problem by someone who told me about this script ! http://www.armaholic.com/page.php?id=25458#comments I had some things changed too from the demo for my mission purpose ! ( not in the script ). As in the demo there are multiple waypoint that make the chopper not fly smooth and choppy. I solved this by removing all the waypoints accept the last one. Made a trigger arround the area were they need to drop and place in the initfield the ejection script ( the one that is in one of the waypoints ). After that sync the trigger to the chopper when the chopper fly over the trigger the script get activated and drop the troops but without slowing down dropping the troops evenly preventing them to get tangled up with each other. All the hoorays go to beerkan's script ! Share this post Link to post Share on other sites