mallow234 19 Posted October 28, 2016 So I'm working with a colour map, which is normally meant to look like this: However, when saving into .paa with texview 2, it keeps compressing with DXT1, creating this incredibly ugly green splotch effect next to the scratches: In an effort to fix it, I tried using ARGB8888, but it seems that texview just ignores those settings and uses DXT1 instead. I also tried mounting the texture directly onto my model as .tga, but addon builder just processes the textures into DXT1 compressed .paas anyways. I can confirm that the texture has the _co suffix. So, is there any way I can maintain the texture without getting these godawful green splotches? Share this post Link to post Share on other sites