.kju 3245 Posted October 27, 2016 Mainly talking about a porting from A2 to A3 situation, yet general overview of important and relevant aspects would be useful to anyone. Definition: Vegetation includes trees, bushes and clutter/grass. Existing references: Sample tree in A3 tools package Mikero's eliteness (and Dep3d?) BI ODOL p3d viewable with T_D's tool BIKI packges - none? (aside from the general LOD, RVMAT and bullet penetration pages) Forum threads - none? So topics I am looking for: How many Resolution LODs Recommended vertices in 1st RES LOD Max textures size How to set up PhysX LOD Is model mass still relevant - just total mass or distributed Or what determines if vehicles can drive over bushes/trees, how much damage is taken, how much their speed is reduced How to make it possible to hide in a bush/tree - aka not (extensively blocked by the trunk or branches) Any recommendations on penetration rvmt assignment in FIRE GEO LOD What is the situation on AI view block these days Possible to define camo selections for reskin (with dummy config class) or does one have to duplicate the model Share this post Link to post Share on other sites