swiso 2 Posted October 26, 2016 Hello all, I am crating a mission where BLUFOR attack an airfiled. I would like the OPFOR to call for reinforcements (let say 1 CAS plane ,1 attack chopper, 2 transport choppers with troops) the moment they are attacked, but I would like them to appear no sooner than 30 minutes after the call. I placed an OPFOR officer in the control tower and he is "grouped" to the plane and choppers. I followed this tutorial ( ) for the choppers to load unload OPFOR troops, and it work great.The only problem is that, at the moment BLUFOR attack the airfiled, 2-4 minuts later all the choppers and the plane appear over the airfiled. How I should do to delay the appearing for 30 mins ? If I want to add a reinforcement group on the ground ( a Tank, 2 Kamysh and 2 trucks), should I group them to the same officer ? I have to give this group the waypoints to the airfiled, or the Officer will "tell" them where to move to ? Thanks for any help. Share this post Link to post Share on other sites
Guest Posted October 26, 2016 You can try sleep 30*60; If you need something precise _reinftime = time + 30*60; waitUntil {time > _reinftime}; //code Share this post Link to post Share on other sites
swiso 2 Posted October 26, 2016 Thank you for the help. Do you mean add that script to the "On Activation" part of the unit attributes? Share this post Link to post Share on other sites
Guest Posted October 27, 2016 Thank you for the help. Do you mean add that script to the "On Activation" part of the unit attributes? Nah you need to delay the whole call. I could easily guide you if you do it with a script but with maps elements I think you can just add this to a trigger. Share this post Link to post Share on other sites
swiso 2 Posted October 28, 2016 Could you show me this command in a script please ? I dont think that it will work in a trigger... Thanks ! Share this post Link to post Share on other sites