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how to delay call for AI reinforcements ?

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Hello all,

I am crating a mission where BLUFOR attack an airfiled.

I would like the OPFOR to call for reinforcements (let say 1 CAS plane ,1 attack chopper, 2 transport choppers with troops) the moment they are attacked, but I would like them to appear no sooner than 30 minutes after the call.

 

I placed an OPFOR officer in the control tower and he is "grouped" to the plane and choppers.

 

I followed this tutorial (

) for the choppers to load unload OPFOR troops, and it work great.

The only problem is that, at the moment BLUFOR attack the airfiled, 2-4 minuts later all the choppers and the plane appear over the airfiled.

 

How I should do to delay the appearing for 30 mins ?

 

If I want to add a reinforcement group on the ground ( a Tank, 2 Kamysh and 2 trucks),  should I group them to the same officer ? I have to give this group the waypoints to the airfiled, or the Officer will "tell" them where to move to ?

 

Thanks for any help.

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You can try sleep 30*60;

If you need something precise

_reinftime = time + 30*60;
waitUntil {time > _reinftime};
//code

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Thank you for the help.

Do you mean add that script to the "On Activation" part of the unit attributes?

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Thank you for the help.

Do you mean add that script to the "On Activation" part of the unit attributes?

Nah you need to delay the whole call. I could easily guide you if you do it with a script but with maps elements I think you can just add this to a trigger.

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Could you show me this command in a script please ?

I dont think that it will work in a trigger...

Thanks !

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