Get Trippy 12 Posted October 8, 2016 Does anybody know a way to fix the fatigue system since arma was updated? I've tried all the old things that use to work but now they're all broken. Here are some mods an scripts that I use to use but sadly they won't work for me now. 1.this enableFatigue false; 2.while {true} do { player setfatigue 0;sleep 3;}; 3. unchecked the box of stamina on the unit when spawned in eden. 4. Drifters Fatigue Remover -- http://www.armaholic.com/page.php?id=26727 Share this post Link to post Share on other sites
davidoss 552 Posted October 8, 2016 if (hasInterface) then { null = [] spawn { waitUntil {sleep 1; !isNull player}; player enableFatigue false; player enableStamina false; player forceWalk false; player allowSprint true; }; player addEventHandler ["Respawn",{ null = [_this select 0, _this select 1] spawn { params ["_player", "_body"]; waitUntil {sleep 1; !isNull _player}; _player enableFatigue false; _player enableStamina false; _player forceWalk false; _player allowSprint true; deleteVehicle _body; }; }]; }; Share this post Link to post Share on other sites
Get Trippy 12 Posted October 8, 2016 Just tried that an it doesn't work I even tried respawning. Here is a picture of the INIT.sqf ---- https://gyazo.com/2fe1d486508af666ad2d63b2da48bb3b Share this post Link to post Share on other sites
jakeplissken 81 Posted October 9, 2016 Put this into the initPlayerLocal.sqf player setCustomAimCoef 0.35; player setUnitRecoilCoefficient 0.75; player enablestamina false; Put this into the onPlayerRespawn.sqf player setCustomAimCoef 0.35; player setUnitRecoilCoefficient 0.75; player enablestamina false; This will take care of the stamina problem. If you have stamina enabled, this added to the above code will make the player last longer before getting puffed. player setUnitTrait ['loadCoef',0.1]; Share this post Link to post Share on other sites