ClassyBunny 12 Posted September 15, 2016 I have created a scenario, but whenever it is played in multiplayer, players spawn in the edge of the map, any suggestions? 1 Share this post Link to post Share on other sites
SM_BJS 10 Posted September 15, 2016 Try adding a respawn marker for the specified side. E.g. If you are BLUFOR create an empty marker and set the variable name to be 'respawn_west'. 1 Share this post Link to post Share on other sites
ClassyBunny 12 Posted September 16, 2016 Try adding a respawn marker for the specified side. E.g. If you are BLUFOR create an empty marker and set the variable name to be 'respawn_west'. Thanks, that worked. 1 Share this post Link to post Share on other sites
RaggedySquid2 0 Posted September 28, 2016 Hey guys, I hate to hijack a thread but I can't post yet, so I don't really have much of a choice. I'm trying to setup an automatic healing area using a trigger and I cant get the script to work. My settings are: Trigger Activation Activation: BLUFOR Activation Type: Present Checked "Repeatable" box Trigger Expression: Condition: true (I have tried using "this") On Activation: {_x setDamage 0} forEach thislist; I've also tried the old {_x Setdammage 0} Foreach thislist; Do any of you guys know how to fix this? I've spent a few hours searching but all i can find is the Setdammage line which, from what I understand, isn't used anymore. Share this post Link to post Share on other sites