Type 0 Posted September 8, 2016 I know the tittle doesn't clarify exactly what the problem is but here: http://steamcommunity.com/sharedfiles/filedetails/?id=759872593 http://steamcommunity.com/sharedfiles/filedetails/?id=759872677 http://steamcommunity.com/sharedfiles/filedetails/?id=759872758 I want the player unit to have a Gas Mask, i added the gas mask in the unit through Editor "Edit Loadout", but once the mission is test/played, the Gas mask is replaced by the player's glasses piece of clothing in - http://steamcommunity.com/sharedfiles/filedetails/?id=759872593 even if he has "None" selected. Is there anyway to counteract this? Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted September 8, 2016 You could do so with a respawn eventhandler and use respawn = 1 in the description.ext. Cheers Share this post Link to post Share on other sites
Type 0 Posted September 8, 2016 You could do so with a respawn eventhandler and use respawn = 1 in the description.ext. Cheers I'm kinda new to this whole scripting part of arma and i haven't figured out how to use eventhandlers Share this post Link to post Share on other sites
Type 0 Posted September 8, 2016 Wellp, turns out i could've just used this code < this addGoggles "Mask_M40"; >. And it will automatically replace whatever replaced the players Original Gas Mask. Thanks for the help regardless! Share this post Link to post Share on other sites