Devastator_cm 434 Posted September 5, 2016 Hi All, is there a limit of the object count on a map for Zeus?I have a map where I put many units, objects, etc. Zeus is not working in dedicated server mode anymore. If I delete some objects it starts to work again.. Anybody had this before? p.s. I have same topic in zeus section but that part of forum is dead. Share this post Link to post Share on other sites
Tajin 349 Posted September 6, 2016 Main problem is usually the limited number of groups per side (no more than 144). You can easily hit that limit if you placed a lot of single units. Also note that this is not zeus-related but in fact a hardcoded limit of the game. I'm not sure about regular objects – the limit there should be rather high. At any rate, having too much is no good for performance ... especially in multiplayer. If you want to have a really large amount of objects on the map, then I'd strongly recommend to use some kind of smart spawning script for them that loads them only when someone is nearby. 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 6, 2016 I found the real issue. I used the open/close doors module and looks like it is somehow causing issue.When I delete it from map even with tons of objects zeus starts working.. No idea why that module is making such problem though.. Share this post Link to post Share on other sites