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Devastator_cm

Zeus object limit?

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   Hi All,

is there a limit of the object count on a map for Zeus?
I have a map where I put many units, objects, etc. 
Zeus is not working in dedicated server mode anymore. If I delete some objects it starts to work again..

 

Anybody had this before?

 

p.s. I have same topic in zeus section but that part of forum is dead.

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Main problem is usually the limited number of groups per side (no more than 144).

You can easily hit that limit if you placed a lot of single units.

 

Also note that this is not zeus-related but in fact a hardcoded limit of the game.

 

 

 

I'm not sure about regular objects – the limit there should be rather high.

At any rate, having too much is no good for performance ... especially in multiplayer.

If you want to have a really large amount of objects on the map, then I'd strongly recommend to use some kind of smart spawning script for them that loads them only when someone is nearby.

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I found the real issue. I used the open/close doors module and looks like it is somehow causing issue.
When I delete it from map even with tons of objects zeus starts working..

No idea why that module is making such problem though..

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